ohkarl
ohkarl
About
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- ohkarl
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Comments
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@indieeden7 said:
Me when the killer down me as well as another person, hooks me, picks the other person up, someone saves me, killer then hooks the other person, comes back and tunnels me: Oh I guess they didn't tunnel
They didn't
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SAME ghost face was my first dlc on pc and I've had the most fun with him so far.
I agree with stalk not being necessary but I like to stalk especially early game if I play it right and with a little luck I can mark and down the first survivor I find on a gen.
Plus I kind of like how goofy his sneak and stalk feels when players are on to me. Feels like I'm playing the killer from scream.
Sneaking tree to tree trying to build stalk while the survivor CLEARLY sees me is hilarious to me.
Plus tbagging never gets old to me
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1143608#Comment_1143608
I was being sarcastic. Throwing pallets down for completely no reason at all, when you're not in a chase, IS bannable.
Oh sorry I didn't catch the tone. Carry on!
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@ohheyitsbobcat said:
I disagree based on the devs own idea of two kills and two escapes as the norm. This means that in a perfect world through devs eyes, 5 gens will be done every game.
This means Noed isn't for bad killers but just par for the course since all gens should be done no matter what, meaning survivors should always assume it's in play. Do some bad killers use it to get kills they otherwise wouldn't have, yes. However it's not like good killers can't use it for backup when gens get done even though they played well. I don't care if you're a god tier killer, you're going to have games where all the gens are finished sometimes.
Also, plenty of perks give you info and other stuff for free without having to "earn" it anyway.
2 kills and 2 escapes is the statistical aim. It doesn't mean 5 gens will be done it means on average two survivors will escape not exactly two will escape.
However I do agree, I wish the game objectives and points were centered around killer domination and horror and not a sport draped in a horror aesthetic.
Edit: I could be wrong about the 2-2. Did they say 2 escapes should be the norm across all games at all ranks or the norm for every game or the average outcome?
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1143579#Comment_1143579
Yes, griefing is very good at completing gens.
Irritating gameplay is often strategic and effective in this game yes but it's not banable gameplay like you said.
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@Elena said:
I believe that throwing down every pallet in the map for no reason is bannable. I think it's called "griefing" but I don't know.
It couldn't possibly be griefing if it helps get gens done like OP is saying.
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Would you mind posting a video of this happening?
I've been playing since nurse release and this hasn't been a problem for me unless it's late game and there are a bunch of unused pallets.
It's not that I don't believe you I just can't imagine survivors wasting resources not being a good thing.
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Survivors are more likely to try and Kobe when they probably aren't going to get rescued.
It's risky to try to Kobe first hook usually because it shortens the time people can rescue you on first hook.
Late game survivors are usually on 2nd or 3rd hook anyway or there are still other survivors able to rescue.
The only scenario it makes sense to try is a super early snowball or right before you start struggling so ofc it's going to happen more then.