oQuva
oQuva
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@CodeDB said:
Obviously the 3 Gen change currently being tested in the PTB is a pretty big change. One of the major concerns I've been hearing have been players worrying that 8 gen regression events on a gen is too little. Personally, 8 seemed to be on the high side to me so I decided to check out some streamers to see and from everything I've seen, it would seem I'm right.
Just to illustrate the example, I actually re-watched and counted the events in a few random streams. It takes quite a bit of time to rewatch a stream so I tried to get some solid examples with players I knew are good killer players (Hens being one of the best all around players I know of and Carniveris being more of a specialized killer main as she mainly plays Artist though was doing a random perk streak at the time). I also tried to choose some recentish weekend dates as generally weekends mean more players online and better chance for MMR to actually work (questionable logic to trust MMR works at all, I know). Obviously, this isn't a definitive conclusion but I was shocked at how few actual gen regression events occurred.
Here were the stats:
https://us.v-cdn.net/6030815/uploads/RPLEPJZDUR0Y/image.png
All of the Gen Regression Events counted were total for the match, not per gen. I started counting it by gen but quickly realized 1. Pain Res made it harder to know which gen was hit and 2. It didn't really matter to count per gen because the numbers never came close. I also decided to track if a specific perk/add-on contributed to the gen regression event in case that could swing the numbers. I also included results and map just in case there was some correlation between result and number of gen regression events but I think it is inconclusive at best.
I had a few issues with my sample, mainly being a lack of Wraith (who can be quite the gen kicking machine) and lack of perk variety (mainly Jolt/Surge not coming up in any of the games) but I couldn't really find a good way to control for that.
So that was why I wanted to ask for others inputs, does anyone have gameplay evidence of 8 gen regression events being too little? Anyone have any recommendations of other streamers I should check out to get a better more holistic view on the issue?
With this update you can still play 3-gen. The update with 8 kick events was directed only, for example, to the hard 3-gen skullmerchant (before the rework). In any other case, the killer can still benefit from 3-gening. But if he didnt do anything in 8 kicking events, then he was destined to lose. Before the introduction of this update, you can see either long games that are won by the survivors in the end, or equally long games that are won by the killers. (its 30% surv win - 70% killer win i think? taking into account hard tunnel 1 surv. And these numbers will not change, except maybe a little 10%+ - in favor of the survivors) This mechanic simply speeds up the decision-making process for the killer side, which doesn't fundamentally change the 3-gen meta, it just speeds up the outcome of using this meta. It also helps that 1 kick is 5% instant regression + perks. This will allow faster regress gens (without hook perks like scourge and pop) than before, giving you the time you need to catch a survivor faster. And also survivors cant one tap gen to stop regression. For all 7 years in dbd, Im sure that I used more than 8 kicking events for 1 gen like 100 times. I think this is small compared to the time I spent in the game and such cases are incredibly rare. So 8 is a good number. And most likely it was made for such perks as surge(jolt) or smth, so that you have a reserve for regular kicks in case you have such perks as pop, overcharge etc.
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Do you know why Tinker got the rework? Because it is very difficult to balance addons considering that there was a perk that improved these addons. For the same reason, no one will balance perks depending on whether you play swf or not. Don't dream about something that will never happen for reasonable reasons.
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@_ZZlaya_ said:
https://forum.deadbydaylight.com/ru/discussion/comment/2822629#Comment_2822629
Где ты взял про запись матча с начала игры? В поддержке и так ограничение на размер загружаемого файла.
Раньше так было, щас почитал правила, там рили теперь кусочек нужен. Хотя до этого разрабы на стримах нон стоп говорили и прописано было что нужно и профиль в оверлее стима показать и оставить ссылку на профиль нарушителя и всякая такая чушь. (Зачем в саппорт отправлять видео файлом, если можно отправить ссылку на ютуб ролик?) Да и все это дело не меняет, когда БоДиБлОк автоматом отклоняется
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- 1.Зачем ты запостил это на ФОРУМЕ?
- 2.Чтоб репортить что-либо нужно записывать катку с самого начала игры
- 3.Репорт за бодиблок был актуален до ввода колапса, и то в рамках подвала (Да, попробуй рассказать что это не спортивный геймплей, тогда почему не банят за попытки сурвов бодиблокать мана? Может потому что это один из вариантов игры?)
- 4.Ман просто не хотел давать тебе шанса в конце игры и хочет убить тебя от колапса
- 5. «На всю игру»????? Смешно чел… с учетом того что ман одного убил, несколько раз повесил других челов и все это ты хочешь сказать произошло на 5 генах, а потом он нашел тебя и заблочив стоял афк все 5 генов? Это произошло аж в конце игры, когда уже было подано питание на ворота. Ман захотел тебя 100% убить, так как он тебя не вешал мало ли какого говна ты там набрал в перки и зачем вообще рисковать.
- В чем по итогу твоя проблема? По итогу мана не забанят, даже временно, так как во первых не за что, во вторых репорт составлен не правильно, в третьих ты запостил репорт на ФОРУМЕ, в четвертых отдел по рассмотрению репортов х*и пинает уже больше года, да и сами по себе репорты не работают, это только видимость что на тебя всем не по*уй
