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novak15

novak15

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novak15
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  • @Chilli_man2400 said:

    I really like that idea. How much would it be? 8 seconds or 12 seconds? How many charges would it take away

    I feel like it could work with the same numbers as it does now, so every time it activates, it would take away 50% of the charges needed to heal. It definitely would buff the perk but at least it would feel like an usable perk.

    @sizzlingmario4 said:

    Yeah I've been saying they should do this for all the partial-heal progress perks (so Solidarity/Reactive Healing/Resurgence). It would make all of them much better.

    And I definitely agree that it could be applied to every other perk that gives healing progress in a similar way.

    @Devil_hit11 said:

    nope. hemmorage is designed counter these partial healing perks.

    the main reason why i don't run this perk is radius. 32 meter radius means that i have to follow a survivor, wait for killer to hit them then heal. that is very inefficient compare to staying on a generator. I would run this perk with self-care if the perk had no radius condition.

    self-care+reactive healing would be 22.5 second heal. that is really good for 2 perk slots to heal in 22.5 seconds. Unfortunately with 32 meter radius, it is not worth using.

    It could be that this was very much a design choice by bhvr, but I would add that these perks were introduced when healing in general was in a much stronger state. Maybe the numbers could be tweaked, but personally I wouldn't still use this perk if they just gave it some small numerical buffs and I doubt that many other people would either.