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notathrowawayforbugs

notathrowawayforbugs

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notathrowawayforbugs
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  • One of the many ideas I've had for the game is a survivor that is a criminal of some kind, or at least not all good as some of the others are. To reflect this, the perks involved with the survivor could be considered 'selfish' and are meant to help the single survivor while the others are in danger. One example perk is:

    Not My Problem:

    While another survivor is being chased, your generator repair speeds are increased by 3/4/5% for as long as they're being chased.

    "Time's a ticking."

    Numbers are changeable but something to this effect would be interesting.