nimblebunny
nimblebunny
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- nimblebunny
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Comments
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Does technician help when installing BNP? I don't think that it does, but I think that would be a good buff if it allowed you the 30/40/50% chance to keep the BNP active after a missed skill check. For a lot of survivors, BNP are guaranteed installs, but I'm one of those who only gets it to completion about 40% of the time.
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Unless I'm mistaken, Technician can't help with Brand New Part. I know that BNP is getting nerfed, but I would have liked Technician to help prevent blowouts and keep the BNP active. Most survivors wouldn't use it, but ones who are bad with difficult skill checks (like me) would actually find it useful. I think it would be a fair buff.
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I appreciate your suggestions. However, many people only play SWF, so your first option isn't going to happen because it reduces the player base and cuts into potential revenue for the devs.
As for option 2, I like the idea of an additional gen, but I would only want to see it in SWF 4 matches.
As for option 3, that could work. Prior to reading your post, I was thinking that balance could be achieved by buffing the killer in those matches (whereas you went with the nerf survivors route). I wanted to add killer perk slots for SWF 2 and SWF 3, and a third add-on slot for SWF 4. This would mean that a killer going into a SWF 4 match would have 6 perks and 3 add-ons. Random survivors in SWF 2 and SWF 3 matches would receive a 5% post-match bloodpoint bonus for each SWF slot enabled by the killer (so that would be up to 10% and they wouldn't get it if the slots were left unfilled). That way the randoms get some compensation for playing against a killer with additional perks enabled. I was thinking that an additional add-on slot for SWF 4 would allow killers to ensure that strong add-ons would be used in SWF 4 matches. Another option would be to allow killers to create a SWF 4 loadout that would be activated going into a SWF 4 match, but then you would have to remind the killer what add-ons would be active going into it.
Combining your ideas with mine, I think a good combination would be:
SWF 2 - 3 perks each (4 perks for random solos)
SWF 3 - 2 perks each (4 perks for random solo), additional perk for killer
SWF 4 - 2 perks each, 6 gens, two additional perks for killer
If SWF 4 isn't balanced enough, then they could add an extra add-on slot for killer. -
Good suggestion. I think they should keep the wording, but put the percentage in parentheses next to the description. Example: tremendously (3%)