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mayushii

mayushii

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mayushii
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  • I believe I have solved the issue by adding to this file:

    %LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient\Input.ini

    These lines:

    [/script/engine.inputsettings]
    AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
    bEnableMouseSmoothing=False
    bDisableMouseAcceleration=True

    I also set the file to read-only before launching the game.

    The weird stuttering issue is gone, and the sensitivity can be adjusted on MouseX and MouseY.

    I would ask that these settings be exposed in the game client.