mayushii
mayushii
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I believe I have solved the issue by adding to this file:
%LOCALAPPDATA%\DeadByDaylight\Saved\Config\WindowsClient\Input.iniThese lines:
[/script/engine.inputsettings]
AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.020000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.050000,Sensitivity=1.00000,Exponent=1.000000,bInvert=False))
bEnableMouseSmoothing=False
bDisableMouseAcceleration=TrueI also set the file to read-only before launching the game.
The weird stuttering issue is gone, and the sensitivity can be adjusted on MouseX and MouseY.
I would ask that these settings be exposed in the game client.