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makeyourchoice96

makeyourchoice96

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makeyourchoice96
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  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1388975#Comment_1388975

    That's not what that means, at all.

    Killer has momentum? Well that's a gap, better equip DS.

    Killer slugs Survivors? Well that's a gap, better equip No-Mither/Unbreakable.

    Killer Camps? Well that's a gap, better equip BT.

    Killer has a Hex totem? Well that's a gap, better equip Small Game/DH/Map

    Killer is good at chases? Better equip exhaustion perks.

    This is literally what your perks are designed for is to compensate what you lack so it gives you advantages/even footing against Killers and your fellow teammates. On my Survivor, I run SC, Bond, Iron Will, and a random 4th perk depending on the upcoming match. This gives me all the info I need as a Solo Survivor to stay alive better than SWF's half the time. It's not about closing the gap, it's about having skill. If you're not using perks to compensate for lack of information, you're using perks to compensate for other things you lack. Why else would you equip perks?

    Totems are fine where they are at and there shouldn't be a visible counter for them.

    Neither of the exaples you made is a gap. Killer camping is not a gap. UI information between solo and swf its a gap when it comes to totems

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1388975#Comment_1388975

    That's not what that means, at all.

    Killer has momentum? Well that's a gap, better equip DS.

    Killer slugs Survivors? Well that's a gap, better equip No-Mither/Unbreakable.

    Killer Camps? Well that's a gap, better equip BT.

    Killer has a Hex totem? Well that's a gap, better equip Small Game/DH/Map

    Killer is good at chases? Better equip exhaustion perks.

    This is literally what your perks are designed for is to compensate what you lack so it gives you advantages/even footing against Killers and your fellow teammates. On my Survivor, I run SC, Bond, Iron Will, and a random 4th perk depending on the upcoming match. This gives me all the info I need as a Solo Survivor to stay alive better than SWF's half the time. It's not about closing the gap, it's about having skill. If you're not using perks to compensate for lack of information, you're using perks to compensate for other things you lack. Why else would you equip perks?

    Totems are fine where they are at and there shouldn't be a visible counter for them.

    Again missing the point. let's take killer camping. Ok I will use BT. BUT in this topic we are talking about the gap between solo and swf. You made some examples that are not related to solo/sfw gap. I'm not saying " Finding totems its hard, should be eazy" but I am saying that as SWF you can always ask your friend if they did some totems and do not waste time.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1388897#Comment_1388897

    You have perks to compensate which you probably don't use, you got maps, and you have your skills. I do solo and I have no problem finding all 5 totems, broken or otherwise. It takes what, 30-40 seconds to do a search of the map and locate all 5 totems?

    you are still missing the point. It is clear that I can use a rainbow map or a skill to locate totems, BUT sfw do not have to do so. So theres a gap. Period. Its like the buff to kindred. It was so much usefull since swf had this advantage. You could say " use bond or emphaty to compensate that" but if you have to compensate that means that theres a gap.

  • the point of facecamping is that you will get genrushed at red ranks. So you will maybe get a kill, you will depip, the hooked will depip, the 3 others will safe pip and match is over in 3 minutes. No fun.

  • @Jukenobi said:

    I had 3 red ranks tell me that doing dull totems shows the killer survivor locations and gives an audible que when I am working on it. RED RANK SURVIVORS. I guess this explains why no one does totems? 3 teammates literally surrounded me while I did a totem next to a gen they were working on and blamed me post game for alerting the killer to their location. It had nothing to do with the loud sounds coming from the gen. Even the killer agreed with them. I was in shock that anyone with that much experience could be so stupid.

    well its like opening a chest near the killer... don't to it, just wait the killer to leave.

  • @Desh said:

    It's not hard to do a quick run through and count the totems as you go. Not even most SWF's know how many totems are left in the trial half the time because they also don't do totems.

    you are wrong, Swf know if they did a totem. So they know if they have to run and look for example the 5th totem. As a solo surv, I only know if I did some tomes. But I cannot waste time running aroud looking for a totem that might not be even there since I cannot know. This is a gap betwenn SWF and solo. This topic is about this gap, not about the fact that you have to do totems. I am fine doing totems, but SWF have this huge advantage.

  • "Here is a fun fact... I started playing this game 3 days ago" and "If I hook a survivor and see you staring at me through a window I have every right to stand there", dont you think that you have no deep knowledge of this game to say that you have right to do somethin?

  • @Desh said:

    Idk, I don't get camped or tunneled to death as often as people make it out to be. Maybe it's because I'm in the higher ranks and we know it's not a good strategy under most situations.

    The game is healthy in moderate doses. When you get to the point where every thing in a match frustrates you, you need to take a break.

    maybe its this, I'm not having fun anymore in this game. I should take a break.

  • Its actually common with new killer, I mean as a solo surv this game is not funny anymore, every deathslinger of PH they just patrol pretendig they are not. So sad when you see them with kindred. And patrol it's ok, but really on first hook?