loveangel
loveangel
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- loveangel
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I hope they improve more on consoles. Since the game doesn't feel real. Let them add the vibration function on the remote control.
Take that into consideration please .. I hope the content looks more playable and fun . Since little by little it's been losing that spark of terror. And there is a lot of imbalance . If not it is better to try other games or wait for them to release one better than this one. !
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@balanced said:
First of all, I am using a translator.
Behaviour we want a balanced game for both killers and survivors I think we could make a much more balanced and fun game for everyone.
Note: Everything I am going to say is focused on premade and high mmr games.
Currently I think the game is very unbalanced for killers and I explain why.
In high MMR you find many premade games and I think that playing in premade could be considered a perk that gives a lot of information, I give examples:
The killer follows a survivor, that survivor tells the rest of his friends by voice (discord, teamspeak) that the killer is following him.
The rest of the survivors can start making engines, bless totems, make bodyblock or give each other any important information.
I could list many more examples of all the information that a premade game can know against a killer, but I don't think it is necessary to say it.
The question is what can the killer do against this? with this kind of information that the survivors have?
So I think these games are not fair at all, don't you think it would be a good option that if you invite a friend via steam the game detects that it is premade and the killer gets some bonus?
Here are some ideas, although they could be any others:
Add one more engine if it is a premade game instead of 5 put 6.
Another idea I think more balanced could be to lengthen the time needed to make the engines.
It can be any idea, the point is to make a more fair and fun game for killers and survivors.
Now with the arrival of the boon totems things are even more complicated for the killer in high mmr, it was already extremely difficult to win games in high mmr without the boon totems, imagine now...
Conclusion, if the killer has to be aware of the engines, follow the survivors, infinite loops, break pallets, the body block, the flashlights and now also the boon totems I think it's already too much...
I think Dead By Daylight could be a fun game for both sides, the survivors part you are getting it, the killers part you are not.
It feels like you are balancing more on the survivor side and I think a lot of people think this.
The bad thing about giving this feeling is that many killers will stop playing Dead By Daylight or will play as
survivor, then there will be 4 killers left and finding games will be a real hell.
Note: Everything I am saying is based on premade and high mmr games.
Sorry for the English I used a translator.
I will stop playing assassin for scam why you buy an assassin for its features and ala mere hour they take away their benefits make them weaker to that considerl a scam they sell you a unique DLC and you buy with real money and a month later they modify the product and is no longer worth it and by premade people who carry more advantages in terms of communication and much toxicity alo over time ... I hope they fix that balance the game
Translated with www.DeepL.com/Translator (free version)