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lostandelirious

lostandelirious

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lostandelirious
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  • Your lucky, my games like this start with a survivor DC if they find out the killer is not one they like. Which is basically anyone that isn't trapper, huntress or bubba. Then they do nothing and end up with less than 8k total points at the end.


    EU Xbox player here. As I know meta's and playerbases vary massively depending on format and region.

  • Opinions are like butt holes, everyone has one, no I don't want to hear or see yours.

  • So killer played the game and you as an entitled SWF think you have the authority to make this post and tell us about it and how unfair it was?

    Some killers don't care for SWF, I recommend learning to play as killer, this will hopefully make you more empathetic towards others in the game.

    I know you said you weren't acting toxic, and playing as SWF isn't toxic, but it does give you a 'boost' whether it carries you to ranks you wouldnt be able to reach solo or just makes the game easier for u and your friends. Killers need to compensate for this extra handicap, in a game that is already weighted against them (in my opinion).


    Tldr: play killer as well as survivor, realise that SWF play breaks the game balance and that the killer may play 'toxic' or have to 'try harder' to get their kills.

  • All the lobby issues could be solved by cross platform play, imagine the player base being all in one place. Console players can get butchered by pc players and mobile players can get hunted by all ๐Ÿ˜‚

  • On console the lobby wait times were horrible, a couple of months ago, over 4 hours we got into 3 games. G1 was short and sweet, G2 was a against a Dr, 2 survivors insta DC as soon as someone screamed. And G3 was against a face camping Wraith who one hooked all 4 survivors.

    All of a sudden, Camp Fire simulator seemed pretty good lol, maybe we can roast marshmallows and have a sing song before our game starts? @Peanits

  • If you have a problem with DS, don't tunnel the chump on the hook if someone farms him, and if he is a dumbass that you just can't seem to not find, slug him.

  • I think it's just something to do with Xbox live and the process everything goes through to 'go live'. Checks and stuff, updates seem to be unpacked and forgotten to be compressed again before they go live.


    Don't think the Devs can actually do anything about it.

  • Isnt it always vastly over sized for the Xbox? Normally it gets fixed but never initially.

  • I am able to play on both but because I first got it on console and all the killers there I never made the move to pc. The games I did play was smooth like butter in comparison to the Xbox. Don't get me started on the controls....

  • @Spaceman94 said:

    https://forum.deadbydaylight.com/en/discussion/comment/556486#Comment_556486

    First of all thank you for the amount of detail in your post, this is exactly the sort of stuff I was after. I agree determining a good or bad perk is killer dependent but there are some which are good across all and I believe my top 4 are.

    Monitor & Absue doesn't really aid me much with the killers I use to be honest. I believe the perks I've suggested are better, or at least I play better with them. That's why I want to hear other peoples opinion, because everyone has a different one and I'm curious to see which perks everyone seems to agree on.

    Cheers and yeah I can totally appreciate play style comes into it a lot as well. The perks I mentioned I use on all the killers I play. It is fair to say that the killers and even the perks have skill ceilings with some being higher than others. In unskilled hands Whispers or Nurse can be worse than useless, but let's be honest, Nurse is strongest killer if you can use her.

  • Surely this is purely killer dependant. Perks are definitely way stronger on some killers and are trash on another. Mobility being a defining issue with determining some perks viability/strength.

    If we are talking across the board, most universally strong perks, then I don't think 'make your choice' cuts it, skill is rarely useful on any killer lacking mobility. Ruin, is a given, BBQ 'for the blood points', IL give ya and nurses is a strong choice.

    Other choices,

    Monitor and Abuse - why was this not on your list, or is this a hidden gem no one talks of?

    Surveillance/Discorcordance - these two work together or on their own and can be used on any killer.

    Whispers - when mastered it is scary how accurate a good killer can pin point locations of survivors and again just as useful with slow killers as mobile ones.

    Overcharge/Pop goes the weasel - need to mentioned?

    Devour hope/Huntress Lullaby - call me crazy, but I play killer like a made man, I dislike using ruin. Personally I think it wastes a perk slot. I understand it has the potential to slow the game down a lot, but the fact the survivors become aware of it marks it down. Also it limits builds, I often opt for either DH or HL, for their stealthyness. DH when you are one shot downing ppl, it's like a non discriminate 'make your choice', also promotes moving away from the hook and allowing hook rescues (more hooks, more points), and if they don't find it by 5 charges it's Mori time! HL slows the game down and will halt the game if you snowball momentum. But as soon as you put Ruin on these become casualties and are often destroyed in the search for Ruin.

    Just my thoughts....