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laorik

laorik

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laorik
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  • I'm not even taking into account connecting loops together, the time it takes to find the survivor in the first place, loosing them mid chase, DS and 360s.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1768551#Comment_1768551

    Ok, you dont want to understand, but I try once more:

    https://twitter.com/DBDMatchmaking/status/1330071826370863104

    Look at this video. Those are two unsafe Pallets, the Killer is totally able to outplay the Survivor here. But he cannot, because he is bad and makes numerous mistakes.

    What you want is a hand-holding mechanic which grants him a hit which he clearly does not deserve.

    Bloodlust was a band-aid fix for Looping because those Loops back in the days were ridiculous. It is not a hand-holding mechanic for playing bad.

    And sorry, but unsafe Pallets are not bad map design. If a Killer cannot outplay a Survivor at an unsafe pallet, the Survivor is simply better. But with Bloodlust, this does not matter since the Killer can just run around the Loop until he is fast enough to get a Hit. Does this waste time? Yes. Is the hit deserved? No, not at all.

    Okay Mr survivor main, let's have an ACTUAL look at that footage.


    Gf finds Survivor

    0s > Survivor loops a car

    10s > survivor drops pallet (no stun)

    15s > GF first opportunity to break pallet


    From here, GF makes alot of mistakes (probably didn't even know BL was disabled), that we can agree on, so let's theorize how it goes from there.


    17s > pallet is broken

    *Lets be SUPER generous and give him a 7s chase for first m1 hit post pallet*

    24s > Survivor is injured


    That's 24s, for one injured state. The second state, is almost always longer due to DH and IW. Often IW triples the 24s. For arguments sake, let's keep it at 24s per damage state. That's 48s for 1 down, then another 12s to hook. We're suddenly at 1 minute for a single hook state. If this is the first hook state, that means every other survivor tunnels their gen for 20s, and STILL save the hooked survivor in time, and suddenly we're down to 2 gens.


    2 Gens. 1 hook state. all from this survivor "outplaying" GF. Now imagine he's an actually competent survivor who can loop for more than 1 minute for each hook state...

    All this happened, WITH bloodlust. With the absense of BL, every figure I've quoted blows out outrageously beyond the realm of possabilities for even the best killers.


    Pray tell Mr survivor, how do you justify disabling BL with my cold hard mathematics?