lXlGamemaster
lXlGamemaster
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This is an idea that I've had for a killer for a while, and it'll drive me crazy if I don't share it with someone:
Killer: the Magician (a killer that finally makes use of Lockers)
Story: (*I'm intentionally leaving it vague for more creative people to fill in the blanks*) Dude was a magician duo with a sidekick, but his career was in jeopardy when a rival was able to pull of a trick that he couldn't figure out. The dude went crazy and turned to the entity for real magic, eventually sacrificing someone and his assistant catching him. The story ends as the newly formed magician chases his assistant into the foggy streets behind the theatre, where they come across the campfire and the Trial.
Appearance: The magician is tall and lanky like Jack Skellington, totally playing into a spider-like way of opening lockers and crawling through windows. He wears a magician's coat with long coat tails that trail behind him like Ghostface. A top hat and mask hide most of his head, but you can see a set of cartoon-like bear trap teeth hiding underneath the mask. He wears white gloves that are clawed, and he carries around a long sabre that levitates in his hands when he's idle.
The Magician should move like he isn't held back by gravity. His normal movement should look like he's ice skating, and his chase movement should be him skipping (because I find it hilarious).
Breaking Pallets: He summons five swords that are facing down at the pallet, and with a snap of his fingers they drop down, destroying the pallet
Breaking Walls: He waves his hands in a circle and summons swords in that circle. After he snaps his fingers, the swords stab the door and it explodes
Grabbing from Lockers: The Magician mimes his surprise with his hands, like he didn't expect the survivor would be in there. A sword pierces the locker from behind, narrowly missing the survivor, and the Magician applauds before grabbing them
Basic Attack: Sword Swing - the Magician brings his sword down in a diagonal motion onto a survivor. Upon missing a survivor and hitting a wall, the sword should suspend in the air for a second while the Magician recoils from it, grabbing it when he's ready to go again
Mori: the Magician summons a Magician's Box and throws the survivor inside. With a snap of his fingers swords appear and impale the box, causing blood to spurt out and the survivor to scream. When the box opens, the box is empty, and the Magician makes jazz hands at the camera while confetti erupts from the box. I think there should be a chance for a failed version where the survivor's body flops out of the box, but the Magician barely reacts and makes jazz hands anyway
Power: Basket Trick
The first part of this power is an alternate version of his basic swing, where holding the second action button charges his sword swing. After charging he swings horizontally, able to hit up to three people in front of him in Leatherface's chainsaw ark. I like the idea of the recoil being longer if you hit an object instead of open air
The second part of his power effects the lockers around the map. At set intervals two lockers will appear with a white outline. When a survivor enters a highlighted locker, or the locker they're in changes into a highlighted one, the locker turns into a Magician's Box. Three other lockers are then transformed into Magician's Boxes, and the survivor is teleported into one of the four. While inside the survivor is unable to leave the box and must succeed on a difficult quick time event (like the skill check required for Overcharge). Failing twice in a row will cause one state of damage, and failing enough times will turn the Magician's Box into another hook. Survivors have to choose the correct Magician's Box to save the trapped survivor and transform the lockers back. Choosing the wrong box causes blades to shoot out of the box and harm the survivor. The Magician is able to pick up a downed survivor and place them into a locker instead of a hook, activating Basket Trick, but he can't do this if another survivor is already in Basket Trick, as there can never be more than one survivor stuck inside a Magician's Box.
Addon Ideas:
- an addon that changes the charged sword swing. Instead of swinging in an ark, the Magician thrusts the sword forward, able to hit up to two survivors in front of him and able to hit over windows and pallets like Nemesis' whip
- an addon that makes it so you only need to fail twice in the Magician's Box instead of four times
- an addon that increases the number of hidden Magician Boxes, having three at green tier and all four at purple tier
- an addon that decreases the amount of time a hidden Magician Box stays on a locker before switching to another locker
- an addon that reduces the sword swing cooldown when someone is inside a Magician's Box
Other than that I actually have no ideas for any perks, so take my idea and craft it into something amazing