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kokobop

kokobop

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kokobop
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  • trickster needs more buff

  • If I hook all survivor bots who abandon match it will be win to me?

    Survivors who abandon match = draw

    Killer who didn't abandon and hooked all bots = win?

  • Hi! I'm one of the rookie Trickster players who played him occasionally in Korean server. (so please pardon me for my poor choices of words and my grammatical mistakes)

    Since I'm not his main, I can't give professional feedbacks like his mains. But I wanna share my experience as a baby Trickster player so I can give you a reference to make his power more new-player-friendly

    First, 4.6 movement speed was very good when I roamed the map and looped the tile with m1 where hitting knives are very hard. It reduced the pressure from kicking genrator, seeking survivors and looping hard tile. I really appreciate this change. Thank you <3

    Second, Removing the recoil actually helped me some, but there are still difficulites in playing him with controllers. Since his knives' landing spot changes by his left-right hand, and knives have a time in the air before they hit survivors. If survivors move left-right, it was still hard to hit survivors with knives when I played him with controllers. So, if you really want to make him controller friendly killer, could you combine knives' landing spot into the one in the middle of screen? or i think adding cross hair could be helpful for controller users too.

    Third, increased laceration meter, decreased the time before it decays and slowed fire rate just make him much more difficult than before. Each changes had a fetal effect. And the fact that they all changed at once made me very frustated when I fist played him after patch. It feels like my bad performance got even worse than before although recoil has removed. Even sometimes using m2 even feels like a waste cause it has so small value against high risk. So I hope you revert or buff him quickly but one by one so we can find his new blanced spot.

    Fourth, After playing him several times, I recognized playing him is not fun as before. The fun part of playing him that I felt was hitting survivors with knives quckly in a row in the short moment and stacking 1 shot through a small gap. These kind of plays were very hard and there were no many chances to do it but it gave me great satisfaction when I succeed. But after his laceration meter increased and fire rate slowed, there was less chance to do these play. And even I succeed, it didn't makes me feel catharsis like before. So I wish you adjust his laceration meter and fire rate in the first priority if you plan to buff him.

    Fifth, Main event. Actually I'm not a very big fan of Main event(Sorry for ME enjoyers 😭). So I can't give you appropriate feedbacks about new ME sorry... Only feedback I can give about ME is there are too many add-ons about ME now. I wish there are more add-ons enhance his basic power.

    For the last, this is why I hate ME: It is too strong in the open space (Especially when he camping survivors with it) and too weak if there is at least one structures nearby. It makes both players feel absurd who play Trickster and survivor who play aginst with him. I know his power has exactly same problem and ME is just enhanced version of it. But I wish ME's concept change into the way cover his weakness not strengthen his strenghts.

    This is my example of change: After activate Main event Trickster got 5 special knives that can add 4 laceration(half of the maximum laceration) with 1 shot. These knives are can't be repeated and ME ends 15 seconds after activating.

    And thank you for providing an opportunity to reflect the opinions of trickster users. I hope he'll change for the better by the experience of users who enjoying him!