king_ab
king_ab
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@xGodSendDeath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3873843#Comment_3873843
While you're occupying that survivor in chase, the hooked survivor gets unhooked and either stays injured or heals in 2 seconds with Resurgence or We'll Make It. Those two then tag team the nearest generator and finish it quickly. You'll have already lost 2 or 3 gens at this point against good survivors. You're better off taking a pallet or two from the person you're chasing then being a back to the hook Harry. The pace of efficient survivors is too fast for what you're describing
Facts.
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@Spare_Them_Mori_Me said:
I disagree. Killers are skipping mechanics because BHVR made bad mechanics. Its efficient to play in a boring and time wasting method, but thats how BHVR has set things up.
I no longer get mad at the slugging. Its become the norm and I just go next. But basekit UB isnt the answer. Its a used bandaid at best.
Maybe they should make killer gameplay better and more fun instead of putting them in a corner with a leash every update?
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@Superyoshiegg said:
There are 59 maps in the game. Meaning you effectively have a less than 2% chance to roll this specific map without offerings or outside modifiers.
If you want to see it more often, bring the Ormond offering to up that to effectively 25% (you can still occasionally not get the realm you brought the offering for if the game feels like it).
More like 0.1% because they bring their own map offerings or use sacrificial ward
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@apathyinc said:
Doesn't Amazon have to build more regions and availability zones before servers can be added in new locations?
They already have.