kiku
kiku
About
- Username
- kiku
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Comments
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funny thing is, i lost almost all of my games yesterday as survivor, and more than two people per match didn't make it out. Some of the killers were prrtty damn good, some of them really bad considering most of them were red/purple, but to be honest i haven't touched dbd for about two weeks and before that i wasn't playing too much either so even tho there were some big brain plays i was mostly just ######### up and my teammates weren't helping lmao. Anyway i don't think there was any visible difference for me, and imo bloodlust mainly matters in lower ranks, where people rely on it.
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kicking starts regressing
tapping sets it to "neutral"
sitting on it makes it progress
Saying it's unfair that tapping leads to "neutral"state is, i'd say, the same thing as saying: killers just kicking it once and not staying by it to regress it like survivors have to, to progress, is unfair. Well overall this is quite pointless anyway, cuz when they change it to, let's say... one second, survivors will still be able to "not tapp" it in a chase, and i doubt they will change it to more than one sec.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1511713#Comment_1511713
If the exit gates are not an objective then why does it take 20 seconds to open them?
Why isn't it just a one tap?
ikr, it should be just a one tap, it doesn't even make sense to hold the lever lmao
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Honestly this game was fine before the endgame collapse, if it wasn't for the people who'd wait at the exit gate till the killer showed up. And sometimes it ######### the "unhooking mission" too, when they have to tap the 99d exit gate. And considering you can just start the endgame collapse yourself i think it's fair.
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I mean... if you're not interested in improving your skill, you should be fine with just playing this game as you are now - try and catch one survivor, stand in front of him, repeat. But since you had to get it off of your chest i'm guessing you're not completely fine with it, and even tho you say you do have fun knowing one person dies, you sound... i dunno, frustrated? I'd recommend putting the efford in getting better, cuz when you're just gonna climb up in rank, not skill, it's only gonna get harder and way less fun. But you don't wanna do that, so i honestly don't know why are you here or how to help you. Sorry.
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@rglarson13 said:
It’s not their fault they only got one chance to play with the killer. How is that fun for them?
Well, to be fair, it's not at all fun for the killer to be played with. A good chase, sure, but there are a lot of survivors who just want to be as insulting as possible to the killer.
Yup, on the other side you have campers and tunnelers. This game would get like ten times better if the toxic people just left. Sadly, it'd also be dead.
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@Jacksansyboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285929#Comment_1285929
Obsession gets bonus points for dying as the obsession for no reason. And bonus points for escaping, which makes a bit more sense. But i don't think moris or keys should reward the opposite side, i think they should punish the user. Moris already reduce the number of hooks, and can sometimes force killers to black pip, but a hatch escape is 7000 free points, and escaping at all pushes survival from silver to gold or iridescent regardless of how well they did, which almost guarantees they pip if the game has gone long enough for hatch to spawn. Mori punishment should either be worse or make it on second hook, and hatch should only give like 2000 - 2500 escape points and nothing more to survivors.
And yet killers get so many bp and survivors usually under 20k :/ disagree
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Exactly! I use these every time i don't run a fun/meme build... so basically never, but absolutely agree.
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So i guess most people are gonna disagree, but I think Camaraderie isn't an Oof perk. But that's probably just because I play mostly solo, and usually get left on a hook and when one person finally realises no one's coming for me, then before he could unhook me I'm dead. And I use kindred. Like seriously, i like this perk basically only cuz I play with complete potatoes but still, i think it's better than e. g. premonition. And autodicdick is definitely at least a super perk.
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@DelsKibara said:
I don't hate going against OoO, in fact I love it because it gives me an extra challenge as a killer. But lately I've been noticing a LOT of people running OoO. I even had 5 games in a ROW where people brought this perk.
Did OoO suddenly become meta or something? Because some of these people who run it aren't even good runners or loopers. Just a genuine question, because this was a weird morning.
https://us.v-cdn.net/6030815/uploads/012/M3YPQN6ZU7HR.png
https://us.v-cdn.net/6030815/uploads/366/NXUIO1Q3H2GL.png
it might be cuz of Otz's stream when he went against swf with one ooo in the team, there was this loong discussion about this perk being toxic, so some people probably run it on purpose to be toxic, now that it was mentioned at stream.