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kendypls

kendypls

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kendypls
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  • @Hoodied said:

    https://forum.deadbydaylight.com/en/discussion/comment/677839#Comment_677839

    uhh, I didn't mention the time it takes to get to each generator, or if they supposedly fail the gen it takes longer

    uhh. Not sure that adds anything at all and you didn't address anything I said. nice.

  • @Hoodied said:

    That took 4.5 minutes to complete all gens, enough time for him to apply pressure

    Fed up of hearing this BS, I don't know a single killer/player who could have won this game. That's a problem. If the gens are finished in 4.5 minutes when a normal game averages at 10 + then the idea of pressure is a complete fabrication. You can chase 1 person for ages, break chase you lose progress and they hop on a gen saying they 'lost' you. A killer like clown has to walk to the gen to apply pressure, they can only be in one place at once. A killer shouldn't be 'unplayable' at a certain rank, that is a broken game and needs fixing. A game should be winnable by the top % of killers without quick fixes like ruin and noed or having to pick a broken killer who can apply enough map pressure to win. If the devs want to refund me every other killer apart from spirit and nurse when I hit rank 4 then fine, but at the moment survivors can bully killers with little to no effort and claim to be gods, when the top killers have to sweat and use meta killers and perks to stand a chance. Everything is stacked against them. This needs fixing and it's complete BS that people are arguing against it. less than 1 minute to chase and down each survivor is an unreasonable ask at any ranks and even the POTENTIAL for that to happen THEORETICALLY is wrong and totally unbalanced. I imagine a dbd where as killer I don't have to run spirit/ nurse with ruin, noed and use tactics like slugging and camping in hopes i won't get gen rushed. please fix this devs.