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kelias5906

kelias5906

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kelias5906
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  • @newavitar said:

    Because of the nature of Moris, being able to just outright stop one and make it unusable would be too much. If you make it so it can only be used during the time that the "kill" bar is being filled, that would be more plausible.

    Also...you want another DS in the game? Really? We shouldn't have had the first one at all. How it is now is fine, and in no way justifies a second version.

    The ability to carry survivors is a really fun idea that I do like. However, I would maybe increase the slow amount. Carrying a person is not as easy as you think.

    The other perks sound situational but fun.

    Which one would be DS 3.0? I'm not sure which one you're talking about unless I'm dumb

  • I don't know any of the story for supernatural and i know I'm about to hear "You should watch it yadda yadda yadda" and I will... Eventually lol. But my comments on these perks are that they'll be really good, but I expect a lot of the killer community (yes I'm a killer main, but also a survivor main so shut up both sides lol) to complain about Protector bc it will be the only sort of way to cancel a mori and there is no way to counter a mori cancel. 70% of the perks in the game can be countered in some way shape or form. Not all of them are easily counterable, but still counterable none the less.


    I'm cool with these perks. Also don't know if the "think straigth" was a pun or not, either way it's ironically funny lmao. Also cautious hunter would have to be tweaked just in case it causes issues by overlapping the same button with Dead Hard. Otherwise I love these perks and great job :)