katspaw
katspaw
About
- Username
- katspaw
- Joined
- Visits
- 15
- Last Active
Comments
-
This sounds like a nightmare lmao they'd have to completely rethink the balance of the game
-
I want that neon city map so bad. I've never stopped dreaming we'll get it someday.....
As a kpop fan, a lot of the interior areas we see from their studios are dance practice rooms and the rooms where they film a lot of music videos which are basically windowless boxes that can have the walls changed to different colors and decorations added so you can film many different MVs in the same space. It would be fun to have those as areas, especially if the MV room was decorated for one of Trickster's music videos. It would be a nice way to connect his lore and add a little flavor to a map
-
I think this will get tricky for licensed characters where the likeness of the actor is not included (so for example, Laurie). As a fan of Halloween, if she speaks, I'm going to want to hear Jamie Lee, but I don't think that will be possible. But it would also be a little weird to have 90% of survivors talking and then some of them not.
-
They've given us everything I ever dreamed about in terms of licensed chapters, honestly. Now I'm mostly very interested in seeing the original characters and chapters they introduce! Dredge and Unknown are my favorite original DBD killers so I hope they keep going in that kind of design direction. So creepy and cool
-
I've seen like 2 people ever use it in my matches. I've tried running it myself and you have to either be on comms or have really good game sense to be in a position to use it effectively. This perk allows skill expression on the survivor's part and I always think that's a good thing for the game!
-
As a silent hill fan: SO, SO, SO COOL. I was overjoyed when this one released and I still feel happy when I play on it. There's so much love and care put into the design that I can tell y'all love it too.
As a DBD player: definitely killer sided. In particular I always feel bad for survivors once they have to open the gates. If the whole team is there, they'll make it, but one or two alone, or injured, and they're in for a rough time. They're so close together that it's really easy to defend both. That said, as survivor, I find this map to be much easier to navigate than other indoor maps. The courtyard section and unique rooms really help with knowing where I am and where gens will spawn. That aspect of the design is really good imo.
I don't really want this one to change, honestly! Even if it is killer sided
-
Other people have detailed the specific issues with this map. It just doesn't feel fun, on either side.
-
I love this one. Fun, unique, and feels balanced. I can agree with people saying it's maybe a smidge too big, but overall this map is good, very happy with it. It would be cool to get more maps in this realm.
-
People in this thread are saying this map can vary a lot depending on RNG and, like. Yes. This is an RNG based game. That's normal and fine that the random tiles can end up favoring one side or the other. The layout is the map is fine imo and feels a lot more fun since it was changed up a while ago. But as others have said, the color scheme still feels rough. I do think it looks really cool, so it's a shame to have to change it, but the amount of red in the color scheme really hurts visibility.
-
I'm truly fascinated by the people saying this one is killer sided.
This map is visually awesome, and I love the variety of tiles and unique areas. It feels better to play on since it was reworked. That said, this map is still very painful as killer. As others have said, the main building is a huge problem. Even inexperienced survivors can do well on this map, but if you get a good survivor team, prepare to be clowned on.
-
I like this map. The main building gives the killer an advantage because it's so unsafe and acts as a vantage point, which sometimes can feel pretty oppressive, but I don't mind that necessarily.
When I play survivor, I always like getting these I shaped maps with the narrow middle section, because it makes it really clear to me which gens need to get done first (bang out the middle one straightaway, then make sure the next two to finish are on opposite sides of the map and you're golden). Reading others' comments on this point though, I can appreciate how this design can also be very frustrating if your teammates don't have good situational awareness and carelessly create a 3-gen.
-
I love this map. It looks so cool, it feels unique and different and fresh, and I think the main building is really fun. The tunnel area underneath the main building and the little ramps are very cool! I really love that the map team is trying new things and making maps like this one that shake up the standard DBD map format. Yes, visibility is low due to the high walls, and I can see how ranged and collision killers would struggle on this map. I think that's actually fine though. There's other maps with lots of open areas (Dead Dawg, for example) where ranged and collision killers really have an advantage, so personally I think it's okay if there's maps they will have a harder time with too. Just my 2 cents as someone that mostly plays killer!