jorkle
jorkle
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@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/2067412#Comment_2067412
There are a ton of perks in the game. I can use what I want. But killers play scummy. There I said it omg! Its the truth. Survivors do gens killers go off the rails and say we were toxic, but we aren't. We have nothing to do and with no obsession the killer can play tunnel city. I'm ok with different play styles such as this but it does get boring when all matches are like this back to back. Now survivors are also toxic with the dang flashlight clicking and the tea bagging, I get it. But dont complain about anything if you act like this. All in trying to say is, with the rise of tunneling will come the rise of toxic survivors
Thank you for your time
See you in the fog :)
"Survivors arent toxic!"
T-bags
*plays aggressively with DS because they know killer cant do much against that bullshit*
blendette
*talks ######### in post*
Yall ruin the game and make fun of new killers but sure. Only killers are toxic and scummy and survivors are completely innocent thay can do no wrong. I got you.
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@aliquis said:
They should have made the DS change not that drastic.
The issue with DS was that (mostly swf) used it offensivly , go for save unhooks (with DS timer up), bullying the killer, doing gens in his face etc.
I think if they somehow made it that if you perform any action for 1-2 second inside the terror radius or within 30 m or something of the killer, then the timer should deactivate. Only bad players will now run DS, who wants a perk that demands you to do nothing for 60s to give you a chance to stun the killer only if he really comes, downs and picks you up in that timeframe? You dont know if the killer will tunnel you or not when you get unhooked most of the time. Killers switch aggro all the time, they are searching . You wont know if the killer comes to you or not, if he gets in the mood to tunnel or not.
The killer can be in a chase with a good looper not too far from the hook, notices that you get unhooked and decides, nah that the good looper is such a hassle, i ll search the guy that just got unhooked, he went down fast during the first chase, i ll tunnel him out of the game to get a easy win, if the guy has touched a gen or healed in the mean time even if he has the new DS, it doesnt matter, then i dont even need to wait a second to pick him up
The impact of the changes will be: SWF will adapt and not use DS anymore, now they cant bully the killer anymore, a much welcomed thing.
The problem comes with the solo q player. A guy gets unhooked and runs away to heal or start a gen. The killer comes in his direction (maybe coincidence, maybe on purpose because he searched for the poor guy to tunnel him out of the game) People will not use the new DS, but even if they did, the killer can tunnel him (which he could with the old DS too) and doesnt even need to wait a second to pick him up(sees that he touched a gen or healed). We will definitly see a lot more tunneling for the average soloq player.
If they are switching aggro then they arent tunneling and DS isn't meant to be used against them. You chose a perk that wouldn't benefit you that round. It sucks, but it had been abused aggressively for far too long and now it has been made for it's intended purpose.
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@Thatgurl_again said:
https://forum.deadbydaylight.com/en/discussion/comment/2063531#Comment_2063531
Yes it did need a nerf because of swf. Now a problem stands with solo q
I only ever play solo q now everything is tunnel city
I just wanna play the game without having to run meta!!! >^<
Then play a non multiplayer game.
Any multiplayer game requires you to play meta to be viable. Everything from League to Yugioh to WoW.
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Isn't it against the rules to troll this poorly?
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@Vox_Nocturne said:
https://forum.deadbydaylight.com/en/discussion/comment/1412925#Comment_1412925
You're welcome! And with all respect I'd like to offer a contrary thought on Silent Hill: That town definitely effects those who sin, but that was the seeming focus of The Order. Before the Native Americans were evicted from there by the Europeans, that same land was held as sacred and magical, and it's eluded to that the blood spilt and sins created corrupted it. So, my thought is the town isn't so much there to punish sin, but its origin was more to do with reflection - as can be seen with the way Travis traverses realms via mirrors.
So, the town feels to me that it really is not quite as understandable as first seen. The Order's religion was partially based around Christianity and the idea of sin, yet sin is a human term, as is hope. So the religion effectively was created around the magic, rather than exact magic. Even the belief of paradise from Claudia was more based on pure faith than any education. Nobody in The Order actually understands the full potential; not even Dahlia.
This, in turn, may mean the magic within Silent Hill is much more than what The Order made of it. It's a reflection of subconsciousness. If the universe has such a thing, then this may be just a small cosmic cell of something far bigger than The Entity could conceive. The Entity is a monstrous Deity, but confused as shown by how jumbled it gets the realms. It's powerful and has God-like powers, but this small sample of power from Silent Hill is already tricky for it. It may incur the wrath of something much more fearsome!
Your theories are great to read, and it's this which makes the subject and lore so fascinating, so thank you for sharing and your respectful comments :)
I definitely see what you mean, as one of the biggest theories on Silent Hill is that the other world and even the Sun Goddess is all a creation of the order through their beliefs. It's a whole "I think therefore I am" kind of thing. The order wished for it to be, and through blood rituals and the magic that was already there it brought the other world, the creatures and the Sun Goddess into being, and that would also explain how the Sun Goddess while powerful is not actually an omnipotent being and can even be felled with conventional firearms. However what has essentially become the core of it all, the other world, exists without the Sun Goddess's presence as it always has and I do agree that it has been corrupted, you can just tell with how it looks like a distorted, twisted and mangled version of our reality.
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Also thank you for taking interest in this theory. Makes me happy to know I'm not completely crazy
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@Vox_Nocturne said:
The really interesting part for me is that on the Midwich map there are massive chains that are buried deep into the courtyard. There's an odd link between this and Silent Hill: The Room, where chains kept Henry from leaving his apartment. Likewise, perhaps those chains are utilosed by The Entity to keep this essence of Silent Hill within its realm.
Should that be the case then this shows the power of whatever is responsible for the magic within Silent Hill is problematic for The Entity. The fact The Entity had to effectively strike a deal with Pyramid Head shows that it suddenly realised this place is tougher than it thought.
And as you say, the scars Pyramid Head leaves rips the realms, whether they be a part of The Entity or a construct of The Entity. The former suggests Pyramid Head constantly torturing The Entity the only way it knows, hence why the scars are temporary; the latter idea could suggest it's carving the essence of Silent Hill through the cells.
Either way, The Sun Goddess from Silent Hill is a deity of sorts in its own right. It wouldn't surprise me if The Entity gave something in return. Wouldn't it be unique if that "gift" was The Void which appears to suck Murphy into it at certain points within the game...
Possibly, though remember, the Sun Goddess has a point in what she does and Silent Hill really only effects people who have sinned, the greater the sin the greater the torment within Silent Hill, which is why (I can't remember her name at the moment) a child was able to stay within Silent Hill but not suffer the torment that it inflicts upon others because, as a child, she is protected theoretically by her own innocence. And it seems that Pyramid Head and his other incarnations are reserved for only the most egregious of sinners, such as those who are responsible for *SPOILER ALERT* murder and the suffering of others, however doing horrible things whether directly or refusing to save people can also bring him about, such as how in the Boogeyman ending of Homecoming (it isn't exactly Pyramid Head I know, but supposedly he is meant to be related) he transforms Alex into another boogeyman because of his bad actions such as not forgiving his father, not mercy killing his mother and refusing to save the deputy.
The whole point of the suffering that happens to everyone within Silent Hill is because, as humans, no one is completely without flaw or sin, and thus everyone will be punished for their crimes. The Entity however operates in a way that is completely in the face of everything that the Sun Goddess is meant to represent. The Sun Goddess is a malevolent force, but she doesn't torment for enjoyment, she tortures those who she deems as sinners and evil, which is anyone with darkness in their hearts which in a way means everyone.
Despite that fact however, as I stated previously, Pyramid Head isn't thrown out there just for any old sinner, it's for those who commit truly awful acts.
(also thank you a lot for taking kindly to this theory :>)
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/comment/1412662#Comment_1412662
I mean currently I found out recently that pyramid head is in the realm of the entity to punish Cheryl Mason as confirmed in his prestige 3 cosmetic
I mean, fair enough, but in the way Pyramid Head operates, or even the boogeyman, they don't just target random individuals just because. They target specific sinners, or other beings in the mind of their target (which is why for James he would kill other creatures and torture Maria. Which is why, again, I believe the Entity definitely does try and manipulate Pyramid Head, but that is possibly the most control he has over him. But considering that the Entity is still able to bring Cheryl back to life if he kills her.
I mean it makes sense as to how he can keep Pyramid Head there, he will continue to exist as long as his target is alive, and as Cheryl can't die permanently as long as they're in the realm. If the story was to continue at some point the way I see it ending for them is Pyramid Head has enough and through the power of the other world, drags Cheryl with him into the other world out of The Entity's reach. But I doubt they would finish two characters like that.
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@Dabihwow said:
https://forum.deadbydaylight.com/en/discussion/168469/pyramid-head-and-the-entity
I mean that doesn't sound far fetched there are some beings like Pennywise if he were added to that game the entity would barely have control over.
The only reason I think that the entity would be capable of pulling someone like Pyramid Head into his realm and not a being like Pennywise is that Pennywise is an entity all his own while Pyramid Head is merely an extension of another entity. However this Pyramid Head is different than the incarnation that chased James, hell more than likely this Pyramid Head is actually just The Boogeyman variant since that one looks different than the one we see in Silent Hill 2 (specifically there is a hole in the helmet, a small one mind you, while in Silent Hill 2 he is dressed in rags and there is an opening in the helmet for the tongue. And THAT Pyramid Head is an extension of Silent Hill as it seeks to punish and render judgment unto sinners. (in reality though... He would probably target the other killers if he ever truly broke the entity's control) it is possible that the Entity is able to confuse or manipulate The Executioner to target the survivors, but most of the survivors are genuinely innocent of wrong doing besides maybe some minor things.
But I do believe that in comparison of powers Silent Hill's the otherworld is as powerful if not more powerful than the entity as it is capable of bleeding into the real world (like The Entity) in the form of fog, BUT it is also capable of spawning creatures even without the people being in the other world, and the other world is much more stable than the realms of The Entity as we never see it collapse in the way that The Entity's trial realms do.
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@SpookyStabby said:
She* Fix'd that for ya.
Yeah realized i ######### that up but i made this at three in the morning and was too tired to proof read things.
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Complaining about someone playing the game like they are supposed to and wanting special treatment is the definition of entitlement. OP played the game, and of course children like you will cry about it because you aren't good enough to actually EARN your reward.
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The real question is, for people who are complaining about it, what can be done?
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Hoes be truly mad. I love when i get this kind of #########, and it just reaches a point where i ######### with them, i have it happen on both sides, sometimes even from survivors when im a survivor. Guy was mad I couldnt save him while I was the second to last person. The killer was a camper so i just went for the escape
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What about the new killers that get the ######### bullied out of them by survivors with gen rushing, constant teabagging, and honestly not giving new killers much of a chance, what reason should the killer have to give survivors a chance if the survivors dont do the same. But when you have 4 survivors in a swf running circles around the killer constantly finding new ways to screw with their head then it gets annoying. "Oh but the survivors are just doing their job" and so is the killer, but no one likes it on the other side.
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Way i see it as long as moris exist then keys have a right to exist. It's a balance.
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@MrPeterPFL said:
https://forum.deadbydaylight.com/en/discussion/comment/620087#Comment_620087
Hearing a survivor's footsteps will negate any stealth. Hiding behind a tree means nothing if the killer can hear you walk away. Defeats the purpose of stealth.
Let me extend it, if YOU yourself were hiding against a REAL killer, you would walk around as quiet as possible so the killer can not hear you. Have you ever considered that all these survivors in the game are doing that exact same thing?
If I had to meet you half way, possibly make the running audio louder or particular environment triggers an audio queue. BUT the killer already has tons of information like scratch marks, trail of bloods, breathing, grunting, even perks help on hunting etc.
Hmm, maybe if you were crouching sure but the regular ass walking should make sound and so should running. Maybe stop pretending like crouching isn't a thing because it is. It will maybe bring back an actual element of "stealth" back.