jimmy5577
jimmy5577
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- jimmy5577
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Comments
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@Janick said:
Just so you have the exact data, the increase of the detection on screen is a 4% on each side, for a total of 8%. Its very minimal. We didn't want to alter the timing of the current stalk system. But we felt that Survivors where having a hard time getting him out of his Night Shroud Power during a chase.
Thank you!
"Almost everyone was happy with the fixes, but we thought that maybe sometime somewhere some survivormains might be unhappy so we're gonna start planning the nerfs before he's even out"
If he's OP, why are you releasing him. If he's not OP, why do you have nerfs planned.
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@not_Queen said:
The goal with this VFX was to provide more visual feedback and make stuns consistent and understandable. I've talked with Designers and they confirmed that we adjusted the VFX to lessen the impact on players. The live version has a lighter VFX than the PTB version. We'll keep a close eye on that one and I invite you to keep on giving feedback.
Who do you have playtesting internally that can't understand being smacked in the face with a plank of wood? Because the playerbase unanimously fed back that they understand being smacked in the face with the plank of wood.
Has the company considered not designing/balancing the game around their employees' (apparently fairly 'unique') needs?
Why bother inviting further feedback when the feedback so far has been unanimously against the addition of this effect and it was added anyway? Do you have KPIs on amount of feedback ignored per month that you need to hit?
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/521780#Comment_521780
This. Most reports (streamer or not) are immediately followed by the person telling the guy they reported, "Enjoy your ban" or "reported". It means nothing.
Well, this attitude to bad conduct certainly explains the... 'quality' of some of the more popular fog whisperers.
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@Paladin_Goo said:
https://forum.deadbydaylight.com/en/discussion/comment/521124#Comment_521124
Thanks for clarifying. Yes, in said stream where said fog whisperer was playing against this doctor, they weren't hitting, downing, chasing etc. They were staying by the same 3 generators (on The Game), in treatment mode, shocking over and over. Making no attempt to down survivors, just shock them as they tried to do the generators. It went on for nearly 40 minutes.
Since the link has been posted, everyone can now see that this is a lie.
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This whole conversation is a red herring as the killer in question was actually downing and hooking people in the background while the streamer was alt tabbed trying to get in touch with a developer buddy to get him banned.
There were 3 survivors up and three gens to do. Even against doc, if he's not willing to kill you, you can just sit there and do the gens and there is nothing he can do about it. You'll get it done eventually. Or you could just follow him around and let him kill you. If he won't, then sure, he is just trying to draw the game out.
The streamer in question actively avoided the killer, looped him, saved other survivors from dying, unhooked people, in between trying to find someone to ban him "because he was just standing still and not chasing".
This is after intentionally depipping in order to bully bad killers like this guy.