jerzey077
jerzey077
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- jerzey077
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@Muropakkaus said:
The changes were un-needed and horribly executed. Take Open Handed for example. The flavor texts are gone, important information is removed ("does not stack" is missing), and the overall clarity has gone worse. It's very vague and hard to understand what the perk does. Or to a non native English speaker, like me, it is. To me it seems like you (BHVR) didn't even check the outcome of these changes. Please make a human understandable senteces and revert these changes.
NEW: "All Survivors see Auras that have a range from 16m farther."
OLD: "Strengthens the potential in your and your team's Aura-reading
abilities.- Extends all Survivor-based Aura-reading abilities by 8/12/16
metres.Open-Handed does not stack with other instances of itself."
PS. The character texts for Ellen Ripley and Trevor Belmont have been "bugged" since their releases, they are not in two paragraphs, like all other survivors' and killers' character texts are. I have reported this many time in Reddit and got even reply from you, but nothing has changed for over a year now.
Yes, I am so glad someone understands. They were unnecessary! Some perks should have been slightly, and I mean slightly, reworded for clarity since they were confusing. But most of them made perfect sense. I like the expandable section, that was a good idea to not add further unnecessary words to the perks. I am a native English speaker (In replying to your message), and it makes way less sense to me now as well. They seem incredibly hastily written and are written in a way where they just remove all of the flair and personality out of the perks. They seemed before as if they were written by the Entity itself or something of that nature, but now they just feel like someone wrote them with no care to how they sound and look. I agree, Open Handed is a great example. The perk made perfect sense before. It had clarity and personality. Both of which are lacking from the new versions. I don't understand why they would abbreviate seconds and metres as well. It feels cheap and rushed.
Please revert this change. Please revert the perks back to their original wording with the flavour text and simplify some of the more confusing perks in the old style of writing. It genuinely removed so much of the personality from the game with this change, it is insane.
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I agree, it's genuinely devastating. I feel like the rewording of the perks AND the removal of the flavour text literally just sucked so much personality out of the game. Simplifying some of the perk descriptions is a good idea and makes sense, but the way that it was done just is incredibly rushed, poorly worded, and even more confusing for some perks than before. 75% of the perks made perfect sense before the change. Only a few needed to be changed.
Also, BHVR really needs to focus on catering to their current 60M+ playerbase rather than the potential of newer players coming in. If people really want to continue to play the game as a beginner, they will take the time to learn what everything does rather than needing it simplified into easy-to-read descriptions. That's just not how the game is or should be.
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@OneShape said:
Terrible change. I don't know why you went through with this, from what I have seen on the PTB feedback section negative feedback to positive feedback was like 10 to 1.
This is just a net negative change. It makes the game less immersive, it makes the game harder to understand especially for newer players, the wording is more clunky. The only advantage I can think off is that searching for perks by their text is more consistent, but that does not remotely remove all the harm it does.
I am genuinely so upset over this, this is just a bad change.
I wholeheartedly agree to everything you said. This change removes so much of the flair and personality from the game. I know it sounds insane, but it really does. Going off your other comments, the special-break, basic-break, etc., just sound rushed and poorly worded. Breaking by any means was perfectly fine and understood before. I do agree that some of the perks needed to be reworded because they were difficult to understand even by veteran players. But 75% of the perks already made complete perfect sense how they were before the changes. Now they just feel even more convoluted and simplified for no reason other than to make them more confusing and remove all of the flair and DBDness of them. The removal of the flavour text was also insane. It added so much to the perks. To the game. So many people are upset over this change, and I am so confused why it was still pushed forward. I am also genuinely distraught by the perk rewordings, they feel rushed, meaningless, convoluted, and beyond oversimplified to the point of utter confusion now.
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I’ve prestiged my Claudette about 10 times and only have 150 cakes. I’m so upset about how much time I’ve wasted just to get that.
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It’s not just p100s, I’ve leveled up my Claudette about 10 or more prestige levels and she only has 150 cakes. Last year I leveled her up probably 3-5 levels and she had 150 cakes. I was able to get over 500 cakes between multiple survivors without prestiging much at all. This is horrible and I feel like I got ripped off majorly this year.