jackofalltotems
jackofalltotems
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- jackofalltotems
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So, first everyone who is talking about pallets and fences, we started there too and arguments came up. So we wanted to see if by any metrics available is there another way to determine neutral maps based on provable stats instead of peoples opinion. For example, pretty much everyone in our league agrees Ormond is survivor sided. Well, by kill rate and hooks its actually almost balanced. But we still know better, the size is what ends up making that map a problem. Of course Hadonfield isnt balanced as well because like the corn it has too many things to to obstruct the killers views. So, my point being is those got naturally weeded out by the data we had anyway. So where this information may not reflect every little detail it did help us determine which maps have some semblance of balance even if we werent looking at everything we use to determine balance.
The best example of that is midwich to meat plant. Midwich is not survivor sided because of the number of hooks spawned in relative proximity to each other and the fact that many killers gain advantages using narrow hallways with no turns or room to evade for downs and or teleporting across the entire map or easy way to stalk. Traps also work well on midwich because you can force people into them. Now with that said most people I know hate meat plant over midwich and even though most of us feel midwich is killer sided we would choose midwich over meat plant any day because at least its spread out enough to apply pressure across the map on some level.
Is our system perfect no, but its because we dont have all the data we would like, however did it get us to a fair resolution so teams can play their championship game on the closest to balanced we could get? I think it absolutely did exactly that.
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thats allowed, sorry just seeing this