itsjustDOOM
itsjustDOOM
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Just to keep this alive, I have also discovered this bug. I’ve literally spent the last two days intentionally and immediately getting into chases, even using No Mither to speed up that process. Nothing lol. I know it’s only 25k BP but I do like having the old Tomes available to complete as a new player.
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Hear me out. A possible fix for this problem is treating flashlights like most other skills or items in the game, and that’s with a progress meter to activate it. Almost everything else has a wind up time or delay, so it’s consistent with the current game design. This solution does a few things.
- Solves the issue of spamming flashlights, obviously.
- Makes flashlights skill-based items.
- Continues to provide it’s intended purpose of stunning the killer, which should be a skill-based thing to begin with.
There are some issues at hand, though. What amount of time is a reasonable ramp up? Several seconds is too long and that’s asking too much of your average player. Should the flashlight have to remain on for a specific period of time before being shut off? How many stuns or stun attempts should be available in the first place during a single match with full add-ons? I feel like there’s a lot more to unpack here than simply “fix it.” But, if devs do happen to see this post then maybe they’ll realize there’s a potential issue here and it should be addressed with some transparency.