its_vk
its_vk
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- its_vk
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Comments
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I feel like at this stage, it is possible and a lot easier with UnReal Engines program.
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ok thank you appreciate the response
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I get your point.
Even though DS is meant to prevent tunneling, players use it strategically by delaying its activation, which allows them to use it later to buy extra time
Let me give you an example from my video: https://youtu.be/j6qWlF-iDjI?si=0e6xG05fUPujeAeA
After I hooked Yui, over a minute passed before I saw her again. Despite that, they timed her unhook (for the gen) so that her DS was still active when I found her and she was healed up. She had no fear because she knew DS was still up, so she baited me into a chase, thinking she was going for the save. For me, it had been a while since I last saw her, so DS wasn’t even on my mind.
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thank you for providing a video, i didnt have any
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In this game mode, it's all about choice. The ones picking it are keen on that particular style of play.
You won't find hardcore competitive players, those who stick to their perks religiously, or rage quitters here because it's just not their cup of tea. This mode is about mixing things up, having fun, and keeping a bit of a serious edge without getting stuck in the same old routine and mentality.
Adding other modifiers is cool and all, but if this mode were a permanent fixture, it'd add a whole new layer of fun to the mix while also periodically having other modes to test.
- It shakes things up because you've got to adapt your strategy based on your perks. I've been playing it non-stop, and there's a bunch of people who can't imagine playing without their perks. That's cool, this mode isn't for them. But there have been some seriously skilled killers and survivors, and the end games have been solid.
- Yeah, there have been a few disconnects since I posted, but those aren't the folks who'd be into this mode. It's been maybe a handful of people, compared to the loads you see in the regular game.
- There's none of that cutthroat competitiveness or petty behavior here, and I reckon it's a lot friendlier to noobs too. They get to try out different perks in real matches without worrying about matchmaking rankings, and the spray theyre going to cop in end game. They get to face a wider variety of killers because, let's be real, this mode allows that option. There's no METAS here
- Without matchmaking ranking in this mode, you get quicker games and a broader range of skill levels without all the drama in the end game chat.
- People are more inclined to learn how to deal with pressure because you cant just run gen perks so again, if you find yourself frustrated after a few games, go back to the regular game.
- having this mode also gives the devs the option of harsher dc penalties. Maybe an option could be that if you play the regular mode and dc, the lock out for a first dc is longer and it gets harsher a lot faster (People who dc in the other mode still get penalties)
I've been randomizing my perks in real matches for years, but it's not the same as this mode when nobody else is doing it, especially the killers. It causes end-game issues because some see my choices as a waste and rage quit when I use unconventional perks. The killer then has the advantage with their meta perks while I'm just trying to enjoy myself. I get it, winning matters to them, it matters to me as well, i just dont think its dead by daylight anymore when its the same killers, same play style and same perks every game. The other mode still allows for serious play while still allowing for fun and experimentation with strategies.Having options means players can perform better since they're selecting based on how they feel. Adding this mode would offer a more balanced lineup. It lets you choose a mode that fits your mood.
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- The problem with your suggestion is it is imbalanced when used by squads. that would be a meta and all of them would run it, which will bring back the problem with medkits.
- They need to revert it back to its original setup.
- I used Pharmacy all the time before the changes, and I absolutely loved it. It should be a benefit for solo que players.
- I suggest:
- It should guarantee a green or purple medkit every time.
- if you open all three chests it will always guarantee a medkit (like before) and you get 1 rummage (similar to torch and toolbox perks)
- There shouldn't be a requirement to be injured to use it, like it was originally.
- When you grab a green medkit, you should get two heals. If it's a purple one, you should get two full heals plus a speed boost.
Importantly, only the person with Pharmacy equipped should be able to use those extra charges and speed boosts, and only for themselves.
Solo que could benefit from the suggestions and because the benefits are for themselves, it wont be so much of an issue if squads do you use as someone else picking up your medkit doesnt have the added benefits.
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The weirdest match I was ever in was as killer.
There was this one meg who was acting so bizarre. She kept going in a locker when I could clearly see her. She climbed out the window, when I could see her. I was chasing someone went passed her and she was crouch walking. Sat on the gen while I was there, shed blow it and then go hide in the nearest locker, all while im standing there. I thought, maybe she is trolling....nope, the person who owned the account let their younger sibling play. They were scared and were playing with the sound off LOL