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invi

invi

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invi
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  • @PigNRun My idea is mainly to give a survivor some options during the EGC (I don't main either, I play both equally).

    Currently, once you hit a 1v1, the killer has 2 options, Close the hatch immediately and patrol the doors or just sit on the hatch until they know where the survivor is.

    Survivors have 3 options, try to do any remaining gens, camp near a door and hope the killer doesn't know where they are or attempt to find the hatch before the killer. Once that hatch is closed, they have 1 option, Open the door, hope the killer has gone to the other door and can't get to them in time.

    The idea behind the perk, while its fairly easy to activate, it encourages the survivor to progress the game, thus helping their team to activate the perk in the first place (2 gens or 4 totems, or any combination of the two), however, its only active during one phase of the game, once all of their team are dead or have escaped and gives the survivor another option for survival.

  • Average time it takes for a player to disconnect