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iifreyja123

iifreyja123

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iifreyja123
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  • @Brimp said:

    https://forum.deadbydaylight.com/en/discussion/comment/2978000#Comment_2978000

    I mean... dont you think its more fair that you have the same hitbox while playing a character thats smaller and can blend in?

    That's all dependent on your playstyle. I personally don't do stealth/blendette playstyle, and I play a bunch of different characters. Sure it's good for someone who won't get found all game, but when it comes down to getting chased or if that stealth player needs to save someone from the hook and put themselves out there, it becomes a problem. Fixing the core mechanics of the game is the only solution tbh, rather than not expecting someone to play a certain way because the mechanics are bad.

    Also, when you're trying to distract the killer so your team can get gens done, and you get hit when you shouldn't have and are now on the hook, your team then has to stop their gen progress to save you when it could've been avoided if hitboxes were fair.

  • @Brimp said:

    Its not hitboxes. Its bhvrs dollar store servers having a noticeable de-sync even with the best internet known to man.

    I feel like it's also hitboxes though--all characters have the same hitbox despite being smaller or larger, which means if you're Claudette, you have the same hitbox as David and will get hit as if you're playing David.

  • @MrMori said:

    I notice you have never mentioned how it feels from the killers perspective. I suggest playing killer before jumping to conclusions about the hitboxes feeling unfair as survivor, as you then may get perspective of what feels fair and what doesn't to the killer.

    "I shouldn't be getting hit through windows by the Legion's tiny knife. Even when I play killer, I notice I'll be landing hits I shouldn't be landing, and it takes the fun out of my competitive attitude when I don't feel deserving of the down I just got."

    Also, I play killer and survivor equally. However, this isn't a killer issue overall, which is why I mention very little of the killer's perspective. At the end of the day, the killer is meant to be a challenge for survivors because they are stronger than the survivors themselves. When the game rides on 3 strikes and you're out, it's very unfair to not only get hit when you definitely shouldn't have been, but on top of it playing against an opponent that is already at an advantage. There are endgame factors that go into it to. You're on last hook and looping the killer and about to escape, and suddenly they land a blow that definitely shouldn't have landed. It's upsetting.

    I'm in no way saying the killer should be nerfed, but the core mechanics of the game need to be fixed so killers don't feel as if it's too "easy", and survivors don't feel like the game is impossible to win.