hitch
hitch
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People are quick to dismiss Stadia, but especially with cross-play, it's a phenomenal "platform."
ESO is a great example. You can get the basic edition on Stadia for $10 ($20 but right now everyone gets $10 off first purchase) and it's basically the PC version of the game. You can play it on any TV with a Chromecast, any computer with a browser, and most Android devices. The Division 2 is the same way. There is literally no cost of entry. You don't need a few hundred dollar console or a thousand dollar PC. If Stadia goes under, the entitlements are account linked so you could play on PC with your full account.
That said... would I personally invest a lot of time or money into a game that doesn't have cross-play/progression? Not just yet. But it's definitely the future.
There is something magical about being able to play (ESO in this case) on any TV in my house, switch to my phone when I'm watching TV, and on my work laptop when I have downtime. I'd honestly go so far as to say the portability makes it my preferred platform, despite having Xbox One X and PS4 and a gaming PC.
I can't wait for DbD to come to it. The only thing I'm bummed about is my DbD account is on Xbox so I'll have to rebuy stuff and get all my perks again.
Also regarding the latency - looking at ESO as an example, while you are adding latency because it's streamed, the actual game had less latency on Stadia versus running locally based on some users analysis. Hopefully this holds true for DbD as well.
Anyway, just hoping to shed some light amidst the constant childish "omg why Stadia with it's 6 players."