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gqnaces

gqnaces

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gqnaces
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  • Last two surveys announced on discord (not one about maps in-game) addressed cross-progression for sure. I believe the one before that addressed cross-play and cross-progression. Both of them could have addressed cross-play but I know at least one of them did.


    I remember one of them talked about what we would be concerned about cross-play (eg console players going up against mouse and keyboard etc).


    Also question I have, my friend said theres a video online where mathieu talks about cross-progression does anyone have a link to this? Or does anyone know of a stream or video where they address cross-progression?

  • @Sirumal said:

    Rank doesnt mean much, therefore basing a perk on it doesnt make much sense. Rank 1 survivors' skill differ vastly and its already top of the rank.

    Personally, i agree that ruin needed a rework, but the current version feels too weak.

    True, there isn't a lot of consistency in rank. But according to devs, there is a lot of consistency with casual players suffering from skill checks. It seems that is the reason for the ruin nerf. Which is why I suggested easier skill checks for casual player (not like a DS skill check or anything, but just slightly easier).

    If it was up to me, I would have ruin skillchecks be the same across all ranks, because I dont believe players can get better otherwise. However, I could be wrong because it seems as if devs are stuck on this idea of casuals really suffering with skill checks. So I thought this idea could cater to casuals but also not nerf ruin for people who play game a lot more or competitively.

  • @BloodMoneyMerc said:

    Also if I actually had to vote in this poll, neither of these options are good in my opinion, but of the 2 the harder skill checks for higher ranks is currently better than the hot mess they are trying to implement now.

    True. If it was up to me I would rather have ruin not even be a hex and maybe have it last for a certain amount of generators, or even have a timer on it. But the reason why I created this poll is because I think having easier skill checks addresses what devs are worried about, which is casual players having issues with skill checks. I feel as if separating skill check difficulty solves issues for casual players, and at the same time doesnt nerf ruin for players who play a lot more/competitively at higher ranks.

  • @BloodMoneyMerc said:

    The only thing with this is that some people may argue that it is unfair that a red rank gets harder skill checks than a green rank for example, yet the rewards for being in those specific ranks are the exact same. It could lead to high rank survivors deranking themselves to have it easier and to bully low rank killers. They need to address how weak Hex: Ruin is early game if they implement this change because it is generally gone within seconds of the match even starting. They want it to be stronger for late game pressure, but most likely it won't even make it that far modt of the time.

    I agree, which is why I think it would be best to have ruin be the same difficulty for red, purple and green. And if they DC to get to yellow or brown let them be penalized with DV penalty.

  • Will Dead By Daylight ever see cross-progression?

    I am not a fan of cross-play, but I would absolutely love cross-progression. I would main the game on PC but I have too much progress, DLCs and cosmetics on PS4. It would also be nice to play with friends on different platforms under the same profile.