fortressaccident
fortressaccident
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- fortressaccident
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also happens on exit gates inconsistently
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i've been experiencing this consistently with houndmaster (once or twice every two games), but it's not easily reproducible in a vacuum. the killer instinct you get when the dog searches sometimes lasts indefinitely, regardless of hook state, until the player is downed (loses a health state, maybe?) or i do another search on that player with the killer instinct already (in which case it reapplies, continues for a short time as normal, then stops). it has the visual but not the sound, same as this post. i think it has something to do with the dog barely detecting a survivor on the edge of its search radius while moving to the search destination or back to the houndmaster. that would most likely match with this post; the nemesis' killer instinct from the vaccines is a single time activation that lasts for a short, set amount of time. i assume the dog's search radius acts as a single trigger activation that shows killer instinct for a short set time that is checked and reset if the survivor is detected again on the next frame/game tick. if true, maybe the dog search code while moving is only triggering once, on one frame/tick, and something there is causing the bug because it isn't reapplying, so it doesn't know when to stop giving the player killer instinct. seems similar to this nemi bug. i will make a seperate post on this, because im not sure if they are 100% different. sure has won me multiple games though