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flufinator32

flufinator32

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flufinator32
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  • Also, can I just say, a counter tactic towards a camping killer also only really works if the person on hook chooses to be altruistic and stay on the hook as long as possible for the team to finish gens. 9 times out of 10, they don't do that due to frustration and would rather risk kobe or missing skill checks to die quicker (can't blame them, i've done that). Also, when killers do this, it rewards selfish behaviors within the survivor team and an 'everyone for themselves attitude'... I'd much rather just 1v1 with a killer then instead of entering matches in teams. I guess.... I get that it's a tactic, I just don't think we should just roll over and accept it because it's difficult to improve or resolve, it really ruins the experience and teaches bad non-team player habits to people in a game that relies heavily on team work and strong hunting strategy as part of the experience, growth, reward and fun element of the game. I don't think camping could ever be fully mitigated, some killers/players just like to see the world burn, but I do hope the devs keep trying to find ways to improve this through prototyping and experimentation.

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/301547/is-face-camping-just-an-accepted-behavior-in-the-game

    Face camping is an accepted tactic in this game. It's not very engaging, but it is just sort of a thing you have to get used to.

    The best advice I can give is find a team of players to play with. It takes coordination to save someone when the killer is camping the hook that hard. Even then, it might not be enough simply because the situation isn't in the survivor's favor depending on the killer.

    The second best thing you can do if you are seeing someone getting camped is to just stay on your gen and keep repairing. Killers who are dedicated to face camping aren't going to be discouraged by any punitive penalty that could be implemented. Yet, for people who are just trying to force an early advantage by removing a player will be forced to rethink there strategy if they start losing gens.

    If you happen to be the one on the hook you have few options; Stay on the hook and give your teammates as much time as possible, try to free yourself with each attempt speeding up your death if you fail, or commit exit game on the hook by trying to unhook and then purposely not struggling against the entity in your second phase (this option gets you back to the lobby faster)

    There have been punitve measures attempted, but the results were less than stellar. Like I mentioned before the people dead set on camping are going to camp no matter what, but then we had the unintended issue of survivors forcing killers into chase situations capitalized on the "Punishment mechanic" which turned into a lose/lose situation for the person on hook and the killer.

    Thanks for the great response, everything you have said makes sense, if punishment doesn't work, has there ever been a possibility considered or tried, to reward a killer who doesn't camp..... not even sure if it would be possible to do so... perhaps incentives would be better received than punishment..... saying it's a killer tactic makes total sense, but what if they could gain something better by following another tactic instead..... just thinking out loud, I love that DBD is continously trying new things

  • Also, just wanted to say..... this isn't about being sour for dying on hook, I've had matches where I've died but it's felt super rewarding because the killer applied pressure to the team in healthy and skilled ways, it was challenging in the right way. having a killer secure death through face camp is a super disappointing experience - why are they being rewarded for lazy game play?