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dopamine

dopamine

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dopamine
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  • For example, there is a map like a wide long road with full of pallets and windows.
    The map separated for some areas, in which survivors have to take up some positions to unlock next area.

    The killer have to hit survivor twice to make him dead. Other survivors can help with the buffs, for example, from clearing the totems. It could be a variety of buffs, shields, haste, heal, illusion or smth like that.
    The killer instead has a power of the Entity. The pallet's stun is much longer, but it would be destroyed after succesful stun. Also, killers can choice the offering of maps with hills or no totems match, or less pallets on the map, or no perks survivors, or no fast vault windows, or smth.

    Hidings are not appreciated. Players behind would be punished, so other players can reach their destination point. The Entity can eat the world, so the survivors will die in the darkness. Or it could be a simple dark and light.

    What do ya think?