rootisonfire
rootisonfire
About
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- rootisonfire
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Discussions
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In this discussion, I aim to address the prevalent issue raised by numerous individuals in various discussions within the community. The focus is on creating additional incentives for raiding and exploration in the game. It has been observed that many players are primarily engaged in building their own mazes and patiently waiting for raiders, resulting in a surplus of materials and a reduced nee0 comments 11 views last activity
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Please choose the option that best represents your opinion. Feel free to comment if you don't think the answers I provided with rationale reflects your reasoning entirely.8 comments 141 views last activity
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New Weapon Ideas Quantum Manipulator The Quantum Manipulator is a futuristic weapon that harnesses advanced technology to manipulate projectiles and turn them against the attackers. When activated, it creates a temporary energy field around the user, capable of catching incoming projectiles mid-air (bolts and plasma). This field converts the captured projectiles into powerful energy blasts th0 comments 21 views last activity
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Sorry, this was put into a "pending approval" status, and I wasn't sure how long it would take, so I remade the discussion here: https://forums.bhvr.com/Meet-Your-Maker/discussion/376981/idea-for-2-new-weapons-and-2-consumable-equipments0 comments 13 views last activity
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Imagine this: when HRV encounters an obstacle blocking its path, it pulls out a special build tool that allows it to drill through the blockage and continue along its intended route. This feature would eliminate the need to worry about HRV's build path, giving builders the freedom to be more creative in designing obstacles and traps. The build mode could even show how HRV would break through the14 comments 181 views last activity
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https://forums.bhvr.com/Meet-Your-Maker/discussion/375577/new-trap-idea-mods-moving-wall Hello everyone! I wanted to kick off this discussion by sharing a previous forum conversation that got me thinking about the importance of diversifying trap mechanics, particularly those that affect movement. The link is embedded above for reference. While the idea of moving walls as11 comments 81 views last activity
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Dear Developers and Meet Your Maker community, I would like to propose an exciting feature that rewards base builders and raiders based on three different tiers of base designs. Additionally, I suggest introducing the option for base builders to categorize their creations and allowing raiders to agree or disagree with these categorizations. Let's delve into the details: Categories and Categori0 comments 21 views last activity
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Dear Developers and fellow Meet Your Maker players, I wanted to share some feedback and suggestions to further enhance the replayability and rewards in our beloved game. These ideas aim to provide more incentives for players, encourage base design creativity, and foster healthy competition. Let's dive in! Map Favoriting: It would be fantastic if players had the option to favorite a map they ha0 comments 11 views last activity