pimin
pimin
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Hiya buckos.... okay I'll stop now. this is an idea that came to me while just thinking one day about Billy Vs Bubba regarding how their powers differ. And the biggest difference is control of their mobility. so I have devised a way for Billy to gain the ability an increase in mobility but not completely break the Systems already in his kit. See Below For Details: (All Changes are Bolded) Po0 comments 11 views last activity
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PC Playing the Twins For some reason upon hitting a survivor with a pounce Charlotte was unable to move her head and was not performing any animations. When Trying to send out Victor after this happened Victor had no animations and locked Charlotte in place without switching the camera or allowing either side to move. Steps to Replicate are unknown as this happened during normal play and halt2 comments 21 views last activity
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PC When Victor pounces there is a moment where the survivor screams but does not get hit. This happens to both Injured and Healthy survivors. Victor acts as if he missed the survivor otherwise. As seen in the video below it seems that if a survivor transitions from movement to an action like Healing or Jumping in a Locker the bug can happen. I am not the person in this Clip but was watching the3 comments 31 views last activity
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Preface: This is a rebalance of the items we have in game. In no way am I removing the functionality of the items, only working the items to a state in which they cannot function as a 5th Perk for the survivors. I am posting them as I make them to receive feedback on what people think of items changing like this. Medkits: The Med-Kit is an Item that is used to heal yourself and other Survivor2 comments 353 views last activity
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So the team has had time to look over the Killers in game already and have even changed some of the killers in ways to improve them overall. Bubba and Freddy suffered harsh releases because they released so close together and I want to see them both improved. I don't fully know how we can change Bubba, as he's in a perfectly fine spot now, but Freddy has had a few complaints about being unfun to0 comments 121 views last activity
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Yes we’ve had a Russian character from WWII times, but Anna (The Huntress) isn’t directly part of the Russian Federation’s Army. I am no Creative Writer nor an expert on stuff relating to this. But entity be d***ed if I don't not share at least something to be proofs of Concept these days. well... actually... Entity be d***ed anyways he deserves it. Addon Names are still being made. Isaak Popov0 comments 21 views last activity
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Since a lot of people only look at the perks when looking at a chapter to make judgements (a thing I highly discourage) Here's a List of all Perks I have made both released here and unreleased so far as the chapters are still in development. You are free to Comment. https://docs.google.com/document/d/1nfvZAwaH4wJiNBEGVW0j6bmCdpBqTFxSUKO2xBeHAvA/edit?usp=sharing0 comments 21 views last activity
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An old Cult Classic Brought Back for a new breath of life. This Chapter is a Survivor Only Chapter as currently I haven't played or looked into enough of the source material to accurately choose a Killer Candidate. On top of that I think looking between all of the rigmarole the team would have to go through to get the license for this one, Survivor Paragraph? I don't want to talk about the probl2 comments 122 views last activity
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Sadly, to anyone looking here to see how I incorporated Stands into this, this concept purely takes from Part One Phantom Blood. Regardless this concept should come to meet expectations that should be expected for something as in-depth and experimental as JBA. Killer: The Ascended, Dio Brando Appearance: Taking on his look from Phantom Blood (see picture), Dio stands Tall and walks with a leve3 comments 822 views last activity
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Welcome back here. and with another set of Chapters to boot. These will be far less detailed than my last few because I created these to put ideas out there as types of perks that can be associated with the Basement and expand a repertoire of them that could be used as a future perk type. Now originally I would have made only the perks for these characters but I had a few Ideas for Lore connectio0 comments 21 views last activity
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Book [***]: Fear Future and Light Final: Details & Changes to Previous Parts and Answering QuestionsHello and Welcome to the Final Part of the Book. Where I outline all Changes made to any character from their release time due to changes to the Main Game. The only major rework is to… The Zayin The Majority of the Changes are done to make the gameplay a bit more dynamic. The Zayin was a very Slow burn killer almost entirely relying on a single aspect of the power to get kills. with all of the0 comments 31 views last activity
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Surprise Survivor time. Meet The Purple Tear (as in tearing paper). which is one of few problem characters in the game for those who'd prefer the Survivors to be the weakest link among the Entity's chain. other problem characters get out of this issue by being removed from the circumstances that make them powerful (Laurie, being around others. Ash, not having any weapons on hand.) but Iori is...0 comments 41 views last activity
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Ah yes, the Second to last piece of the Book that required far more work than it was worth to honest. BHVR has been adamant that they want to remove Bloodlust at some point but because it's a mandatory (in some cases) tool that makes catching survivors easier they couldn't. So, I used that as a base for the perks. The other major feature that I wanted to try and push for improvement with, The Red0 comments 42 views last activity
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I was watching stuff online while working on the Book and heard about how crows were under-utilized, so I decided to start working on a killer whose perks and power revolved around the system. Refining it to its completed (balanced) state and actually seeing it in gameplay is a lot tougher when typing them out on a document or post but I am willing to try. The Coven (Calling her The Druid would1 comments 82 views last activity
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I was watching stuff online while working on the Book and heard about how crows were under-utilized, so I decided to start working on a killer whose perks and power revolved around the system. Refining it to its completed (balanced) state and actually seeing it in gameplay is a lot tougher when typing them out on a document or post but I am willing to try. The Coven (Calling her The Druid would0 comments 44 views last activity
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The Book is actually a lot harder to come up with once out of sequence. Each power for the later killers is so precise I have to be more original with how the addons affect them as changing the numbers by more than a percent would severely unbalance them. This Killer is... NOT THAT. This concept will NEVER happen as the Devs have directly stated that they want a more serious take on these horrors0 comments 132 views last activity
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The Green Flu pandemic that resulted in the death of many has finally been contained in its small corner of the world. The panic from the desperate escapee The Entity had taken, fueled its decision to take in a small crowd of the Zombies and use them as a way of pushing Survivors to their limits in teamwork and coordination. This Paragraph comes with a New Killer, The Horde. The Horde generally0 comments 71 views last activity
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Part 6 is the final part of this that includes a Map. The Architecture Department is the smallest of the 3 possible maps and is also a spoiler if I am to show proper pictures The Donation An embodiment of attachment, somehow taken to the extreme. This viscous mass shows love that overwhelms everything. Biography "Today, I’d like to talk about the recent incident everyone has heard of. That0 comments 31 views last activity
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Part 5.... ok this one honestly bothers me because it's such an easy thing to say to do but it's such a backwards thought process to actually make. I had 2 things to showcase with this power and many things that I could not properly explain. Dbd isn't new to the extreme powerhouse horrors, but this one is on another level. The Aleph, a.k.a. Nothing There is an eldritch aberration of such immense0 comments 31 views last activity
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Part 4 The Waw and Map 2. I think it's been long enough since the last one, Part 4... what do I say about thins one. oh yeah... the killer's unique thing about them this time is unprecedented as the Power actively hinders them until a certain parameter is met. For once I actually could not make perk icons for the perks they needed a specific style to them that would have taken too long for my0 comments 201 views last activity
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Oh boy... part 3... and with it the first survivor. Never mind him though first we have a Killer to discuss. 'Kay so we've seen killers that embody an aspect of life before, Pyramid Head as our front runner for that category. The He (pronounced Hay) is the manifestation of Rest, Reincarnation and Peace in Death. The Entity provides none of that to survivors so there's a bit of a disconnect on h1 comments 122 views last activity
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Trigger Warning for those with depression Part 2 . Which means the first map. The Control Department. But before explaining my reasoning behind the map's design I have to explain the Killer. Right... Bloodbath the Abnormality this killer is based on is a very serious topic among many people. It it the embodiment of Depression and Suicidal Thoughts. thus I can understand not wanting to touch thi1 comments 44 views last activity
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Welcome back... this is the first part of a nine part group of posts that will detail Killer, Survivor and Map concepts created to be Licensed chapters based on the world Project Moon has made so far only defined as The City. To start out I'll begin with the premise of how this book will be released. 1-8 will be the actual ideas and part nine will be an AMA answer sheet about any part of the Bo0 comments 51 views last activity
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The Horde (L4D Licensed Paragraph) Power: Main ability: Hive Mind 6 Special Units are spawned around the trial. The Smoker, The Boomer, The Spitter, The Witch, The Tank, and The Charger.You will start as one of them at random. Pressing the Active Ability Button will show you the aura of all units. Pressing the Secondary action button while looking at one arua will move your perspective to t8 comments 422 views last activity