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diablo916

diablo916

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diablo916
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  • More negatives than good. Killers cant dc whenever they want like survivors. We have to take the full endgame collapse knowing full well we have no chance at killing a high mmr survivor but survivors get to DC and it count as a draw for them if everyone gets slugged? Its the dumbest thing I've ever played. And you guys balance the game around those stats? Im surprised you even have a player base
    4 comments 151 views last activity
  • Cmon BHVR why should I take a penalty because a cheater held me hostage in a game? There should be an option for killers to report cheaters during the game so we can just quit
    0 comments 21 views last activity
  • IIve Been playing a lot of trapper lately. Ive been even going perkless with addons to try and strengthen my fundamentals but this guy definitely needs perks against sweaty survivors who want to bring 4 second chance perks. Theres not really much you can do against those teams with perks unless they mess up. Anyways here's 2 builds ive been having fun with: Fun build: shadowborn, game afoot,
    0 comments 302 views last activity
  • Make him start with all traps but be able to pick up disarmed traps! So annoying that such a simple power has such a massive downside! This 1 rewards survivors who are smart and make smart plays and punishes bad trap placement, and 2 rewards good trap placement and bad survivor plays.
    2 comments 81 views last activity
  • Seriously how much handholding do survivors need. 4 people still in the match after you buffed gen perks and I cant even secure 1 kill after being unhooked because whiny new survivor players want to escape every match. So lame and that doesnt even include all the various techs they get to cheese out the exit gate. Emoting should not deny the knockdown effect at exit gates. Make the exit gates exc
    5 comments 161 views last activity
  • In my opinion survivors get way too many handicaps in this game. 16 perks in 1 game against 4 killer perks that always come with a downside, and on top of that 4 items and 8 addons that can heavily impact the game. My idea is to give the killer a 5th perk out of a select pool of perks that stays on as long as there are 4 survivors alive in the game. Nothing huge but something impactful that deac
    9 comments 131 views last activity
  • He's already slow and you have to be perfect to hit survivors who run for distance. Cooldowns are the lamest most boring "fix" you can do. Id be down to requiring 3 hits of vine or 1 hit of undergate or whatever its called. Which is already time consuming as it is.
    11 comments 312 views last activity
  • Its already super slow and almost impossible to hit, why would you give it a cooldown? Killers hate cooldowns BHVR! He's already a 4.4 killer as well he just feels bad to play right out the gate. Players who give you money want you to stop nerfing one side and you guys dont listen
    3 comments 101 views last activity
  • One of my many ideas to balance a lot of the survivor sided maps in this game is to completely remove "god" pallets and replace them with build able pallets. Keep the filler and more manageable pallets at the start of the trial so it gives survivors something to run to if they were to be found early but replace shack, gidean double pallets, basically every un-mindgameable pallet on every map with
    19 comments 301 views last activity