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Turquoise24

Turquoise24

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Turquoise24
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  • Killer: The Lycanthrope Movespeed: 110% Weapon: Claws / Jaws Lore: All creatures feel emotions, and while the entity primarily feeds on the strongest emotions of humans, that wasn’t always the case. Before humanity began developing, one of the entity’s earliest attempts of control relied on the now extinct dire wolf. To the entity, it wasn’t exceedingly hard to manipulate and tame a mere beast
    1 comments 91 views last activity
  • Killer: The Captain Movespeed: 110% Weapon: Cutlass New Status Effect: Deafened - Makes all audio and noises muffled and decreases the range at which you can hear them. Power: Seadog’s Wrath At the start of the trial, a pile of bones spawns in a small cage somewhere in the map. As time passes, the bones will build themselves up into a skeleton crewmate. As the skeleton reforms their bod
    0 comments 113 views last activity
  • Killer: The Draconic Movespeed: 110% Weapon: Claws Power: Den Mother Various of your draconic kin litter the trial. Wyvern hatchlings replace all crow spawns within the map, but only 75% as many of these wyvern hatchlings spawn overall. When alerted by a survivor, the wyvern hatchling’s cry can be heard from twice the distance of a normal crow’s caw. Dragon hatchlings will spawn sleep
    0 comments 81 views last activity
  • Killer: The Dryad Movespeed: 115% Weapon: Tree Bark Gauntlet Power: Nature’s Wrath The Dryad starts the trial with 4 seeds that let her plant Thorny Sprouts anywhere she wishes across the map. Upon planting a sprout, it will begin growing. For the first 30 seconds of its life, it is invulnerable and begins weaving thorny roots throughout the ground around it. Any survivor who walks on the
    0 comments 51 views last activity
  • Killer: “The Attraction” Name: Springtrap, AKA William Afton Movespeed: 115% New Status Effect: Deafened - Makes all audio and noises muffled and decreases the range at which you can hear them. Power: Attraction’s Delight Being a haunted mechanical being, you gain power from electricity. As the survivors get closer to their escape with each generator completed, you make sure to prosp
    0 comments 126 views last activity
  • Killer: The Knight Movespeed: 110% Weapon: Flail and shield Power: Crusader’s Quest At the start of the game, each generator as well as the exit gates will have an open banner above it. Whenever the Knight is within the radius of an open banner, he will gain an inspiration boost that increases both his movement and vault speed. Whenever a survivor completes a generator with an open banner
    0 comments 685 views last activity
  • Killer: The Scarecrow Movespeed: 115% Weapon: Sickle Power: Strawman’s Presence At the start of the game, 10 scarecrows identical to you spawn in random locations across the map. These scarecrows have crows that sit on their arms that survivors can trigger. Whenever a crow that sits atop a scarecrow is alerted by a survivor, a noise notification is triggered as well as the crow circling ab
    0 comments 54 views last activity