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Shaderz

Shaderz

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Shaderz
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  • I'd like to preface this by saying I've only recently returned to DBD after taking a 2 year break. I came back about a month ago after watching some streams, and overall I'd say I've genuinely been enjoying the game. I'm still catching up on all the new survivor and killer perks, as well as learning what the current high MMR meta looks like, but while it seems the overall meta hasn't changed to
    32 comments 810 views last activity
  • I don't think it shocks anyone to say teabagging, or repeatedly spamming the crouch key/button, and flashlight clicking are absolutely disgusting. They are the peak of toxicity in Dead By Daylight, and it's seriously about time to address them. Anti-teabagging System: I think it would help reducing the amount of toxicity in the community if there was a way to slow down repeated crouches, or n
    18 comments 451 views last activity
  • Similarly to the coin offerings (the ones that affect the amount of chests in a map), a new killer offering could be added so 2/3 random pallets would be removed from the map. This helps diversifying the usage of offerings, as killers mostly use bloodpoint-related offerings or mori's while not necessarily making a huge difference in a match and it balances the game a bit (some killers would real
    6 comments 82 views last activity
  • I have been lately thinking about some ways to counter gen rushing and what better way to do so with the implementation of some of them gucci overpowered perks? I mean, survivors have decisive strike, mettle of man, borrowed time... The list goes on. Actually overpowered perks. Some I support (like borrowed time), some I don't (like mettle of man). But the thing here is, do killers have any actua
    31 comments 662 views last activity
  • This map is probably the most unbalanced one in the game, in my opinion . There are pallets everywhere, every few meters. Even the combo Spirit Fury + Enduring + Bamboozle can't fight it back because by the time I get close to another survivor, he's already reached another pallet/window and its respective loop and there he goes again. It feels like you need to rely more on the survivors' mist
    10 comments 313 views last activity