SauceMan
SauceMan
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- SauceMan
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No clue when this broke, or if it was ever functional, but in 1.3.0. small game was changed to activate on "a bear trap, a phantasm trap, a dream snare, a dream pallet, or a totem." -- SOURCE Tested it in-game, Small Game does not seem to work on these. Platform: PC, Description above, Run Small Game against Freddy to reproduce, occurs every time. Once fixed, Small Game can take it's rightfu1 comments 21 views last activity
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For me, they shoot way above Deathslinger, Spirit, Freddy, Doctor, Bubba, etc. when it comes to most unfun boring killers. It's not even to the point they're boring anymore, The Twins are literally just infuriating to go against and it really shows that BHVR doesn't understand some core components of game development.29 comments 1,441 views last activity
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One of the biggest complaints about the new animations is just how bad they look. Most of them are a direct downgrade to the old ones, ESPECIALLY the injured animations, which just make you look like you've soiled yourself. Instead they mentioned: Removing camera position changes Fixing some animation bugs Reviewing turning animation to better reflect the old animations I honestly even thin3 comments 91 views last activity
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I'm not sure why they were changed when the new animations are often worse. Animations that straight up got downgraded for no reason: • Running while healthy • Running while injured • Walking while healthy (especially with fixated) • Walking while injured (especially with fixated) (These are the most important animations because you see them the most. It's very unfortunate that th5 comments 211 views last activity
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The 2nd hook phase randomly decides to kill you for no reason whatsoever, no matter how quickly you mash spacebar. To test, I decided to make a macro that can press space faster than humanly possible. This macro will hit space every single millisecond. Once on my 2nd hook, I tested this macro and it worked perfectly... for about 15 seconds. After 15 seconds, I randomly died for no reason. 3 team0 comments 11 views last activity
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Platform: All/Any Description: Hag's lunge animation has her sliding across the ground, with no movement in the legs despite high running speeds. Steps to reproduce: Go survivor and watch a Hag lunge. How often does this occur: Every time. May not necessarily be a bug, but needs a fix.0 comments 12 views last activity
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I'm not sure what change specifically caused this, but flashlights are now ridiculously difficult to aim properly. When blinding killers you have to have accuracy as if you're in a CS:GO tournament, and it's now incredibly hard to actually see the beam get smaller, so I don't know if I'm flashing correctly or not. I believe both of these may be attributed to the fact your camera hangs farther bac0 comments 41 views last activity
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• Platform: PC • Description of the issue: Unhooking animation is bugged, the person being unhooked spikes downward and clips their head through the hook before spiking upward again to the correct position. More noticeable on females. • Steps to reproduce (if possible): Unhook anybody. • How often does this occur: Every time.0 comments 1 views last activity
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Platform: PC Description of issue: Dead Hard often doesn't block damage, and leaves you exhausted in the dying state on the ground, having taken the hit instead of it being avoided. To reproduce: Hit somebody right when they dead hard. How often does this occur: About 1/3 of the time.1 comments 21 views last activity
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Platform: PC Description of issue: When unhooking a survivor, both the unhooked survivor and unhooking survivor's animation will be completely unsynced. The unhooked survivor will start too low, and their neck with clip into the hook. The unhooking survivor's animation plays too fast and their arms go lower than the unhooked person's torso. Steps to reproduce: Unhook a survivor. How often0 comments 1 views last activity
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High Priority: Dead Hard doesn't avoid damage sometimes. This is likely a network issue, where you may have used dead hard on your screen, but the killer never saw it before you were hit. The easy solution is to make Dead Hard client sided, so it's always reliable for survivors. Some killers (Spirit & Hag) can't be blinded in situations where blinding would work, such as kicking a pallet0 comments 38 views last activity