SHADERS
SHADERS
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SUMMARY OF THE ISSUE: When a Guard is hunting you as a Survivor, if you medium vault a window (most consistent if one slides on the wall parallel to the window first, then medium vaults when they reach the window) the Guard will touch the window but never vault through it, instead taking the longest path it can to reach the Survivor. PLATFORM: Steam (But occurs on all platforms) STEP BY STEP IN0 comments 51 views last activity
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SUMMARY OF THE ISSUE: This issue is quite complicated in nature, so the reproduction steps are intended to be quite detailed. To summarize, if one is to activate the Perk Dead Man's Switch while playing as The Knight, and a Guard is ordered to do a Break action on a Generator while the Survivor is working on it - the Generator will be blocked by Dead Man's Switch like is expected. However, if De1 comments 21 views last activity
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SUMMARY OF THE ISSUE: When summoning a Guard next to a vault, if the previously summoned Guard was ordered to Patrol and never detected a Survivor, that newly summoned Guard will follow the pathing towards the previously undetected Guard. PLATFORM: Steam (However this occurs on all platforms) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: While playing as The Knight, summon any Guard on0 comments 21 views last activity
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SUMMARY OF THE ISSUE: The further from a targeted Survivor The Jailer is when playing as The Knight when a Hunt begins, the longer it will take for The Jailer to actually begin chasing the Survivor. To word it differently, The Jailer will move towards the initial detection location at a much slower rate than is supposed to occur. PLATFORM: Steam, but this bug occurs on all platforms. STEP BY ST0 comments 291 views last activity
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SUMMARY OF THE ISSUE: When in The Knight's Guard Summon Mode, there are specific areas where The Knight cannot continue moving forward. I want to preface that these are areas that clearly should not be blocked. Effectively, when you begin creating a Patrol Path in certain areas if you move forward the game will block you as if there's a dropdown when in reality there is not - additionally sometim4 comments 121 views last activity
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SUMMARY OF THE ISSUE: In previous builds people with Mouse + Keyboard control schemes could hold right click and drag through scrollable UI elements to scroll through quicker, in the current build (8.6.0) this is not present anymore. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to any scrollable element that uses the newer UI (most elements by this point, notably the0 comments 21 views last activity
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SUMMARY OF THE ISSUE: Snug vaults vary in time depending on whether or not the Survivor is near the vault. If Snug's hitbox collides with the Survivor hurtbox during the vaulting animation it cancels the vault and the Grab begins early, bypassing the static 0.45s vault time. I took a sample of 150 vaults on Snug, 75 on windows, 75 on pallets, and all in different scenarios and positions to dete2 comments 201 views last activity
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The cape that Alucard has prevents The Ghost Face from stalking if the cape is covering a large portion of his body. If Alucard is running this is not reproducible, he needs to be walking or to ensure the cape is covering him. This logically should also apply to healing, repairing .etc as the cape covers a significant portion of Alucard's character when doing those actions. Upon testing, this b0 comments 72 views last activity