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Otixus

Otixus

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Otixus
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  • I am sort of tossing this out into the void to see if it picks up any traction so the devs look into it. Anyways, I had an idea for a new killer that I thought would be a lot of fun that I call the Necromancer. The concept is to have a trap based killer that focuses on anti-looping with necrotic magic and beats survivors to death with a broken tombstone. I was hoping to make a discussion with you
    0 comments 31 views last activity
  • TL;DR: New ideas for gameplay mechanics through perks. A one-time use hex totem with a stronger than normal effect. Various survivor or killer specific perks. I was just brainstorming random ideas that I thought could make for interesting gameplay changes and thought I'd share the bare bones of what I came up with mechanically. First is an idea for a new type of totem I would call something l
    2 comments 111 views last activity