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Donglybits

Donglybits

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Donglybits
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  • If we were to get a Silent Hill map, I'd want to something that's different that what the devs usually do with maps. I'd take the new Badham approach, but with each variation, I'd have a unique section to it. Silent hill I: It would contain the east part of town and the Wood side apartment complex that you could go into for a small loop.
    0 comments 1,887 views last activity
  • Pyramid Head perk time Stuck pig: Your vicious attacks leave survivors near death. Survivor bleed out when in the dying state is now increased by 20/25/30%. When a downed survivor is picked up, their bleed out is increased for an additional 5%. Relentless pursuit: Long chases that make you
    2 comments 361 views last activity
  • Welcome to part 2 of my, possibly, 4 part project. This is the one I've had the most trouble with, some way to bring Pyramid Head into the realm of the entity. Now before anyone says : "Having Pyramid Head is impossible, it was a creation of Silent Hill, silent hill is it's own separate 'world'!" or: "Having Pyramid Head would be highly disrespectful to its original creator." I have a few thi
    0 comments 101 views last activity
  • Betrayal: Obsession perk The constant death and agony surrounding you fills you with the determination to save yourself, rather than others. Every time a survivor is hooked, gain a token. Up to a maximum of 2/3/4. Each token reduces status cool-downs for 5% and increases run speed by 1.5%. If you save a hooked survivor, lose all/3/2 tokens permanently. Only one obsession per match. Incre
    0 comments 71 views last activity
  • I'll preface this whole thing with this. I hold a deep, passionate hope for a day that I could possibly see a Silent Hill 2 + Dead by Daylight collaboration. Konami has done some strange things in the past with their licences, I hope they can finally stop ignoring one of its greatest by giving it a new "home" in DBD. I am not claiming that Konami will ever have a collaboration like the one I wa
    1 comments 251 views last activity
  • I love this game to death, I've been playing since the Hag was first released, but there is something that desperately needs to be brought back. The spooky-ass, dark lighting that was around since the beginning. This game, after the unreal engine updates and tweaks to the lighting, has turned into the most bright and washed-out horror game I've seen. It's not that it looks bad, it just doesn't
    7 comments 461 views last activity