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Darkyan

Darkyan

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Darkyan
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  • As the title said, I'd hope to see an option to infinitely and manually reset traps during testing once their trigger phase has been completed. Interacting with them when they are either broken or shut down or just having a general "Reset traps" command for the entire outpost. I've come to notice during plenty of testing phases that I'm often stuck in a vicious cycle of loading screen while I'
    1 comments 1 views last activity
  • As the title asks, did any of you try to make an outpost that goes with the idea of not getting detected by guards with BloodLust, and if you did ; how did it go? I was planning on making something along those lines when I come back from work, having guards patrol very slowly and spreading out so that you can shoot them and sneak into the outpost. Alerting the guards would trigger bloodlust and
    8 comments 121 views last activity
  • I've been to a lot of raids where I wish I could communicate my thought a bit more in depth than "Fun,Brutal,ingenious,artistic" to the builder. So I was wondering, how about the ability to leave a short comment alongside your accolade. "Nice work, keep going" "Fix the lava hole beside the GenMat" "Please don't block tombs" "Loved your traps, can't believe I fell for that" Now I'm very obvi
    8 comments 101 views last activity
  • Now you might be tempted to say "Get better" or "Use this meta shield item and pick your targets slowly" But lets face it honestly, there's only so much I can do with 3 bullets and 20 enemies surrounded by infinite grapples and napalm flamethrower hidden above and between lava nodes. I think the main issue comes from the "Infinity" or those 4 items. Grapples, flamethrower, and enemies essentia
    29 comments 374 views last activity