BGardiner_BHVR
BGardiner_BHVR
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Custodians, Today, we have some important news to share regarding the future of the Meet Your Maker forums. After much consideration, and evaluation of how our community interacts and communicates, we have made the decision to retire the Meet Your Maker forums. This decision wasn’t taken lightly, but we believe it’s the right step forward as we aim to support a more streamlined and efficient0 comments 411 views last activity
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Hey Custodians, We’ve just released a small hotfix to address some bugs. For full details, see the patch notes below. BUG FIXES: Recently, an exploit that was discovered which caused the Burster guard to spit out too much acid while the guard was in an idle state (not in combat), which could result in a less-than-fun experience for raiders. In order to address this exploit, we have mod0 comments 151 views last activity
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Hey Custodians, We’ve just released another hotfix which contains multiple bug fixes for issues that arose with our Mid-Sector 3 update. For full details, see the patch notes below: QUALITY-OF-LIFE We have re-added Meet Your Maker key art to the Easy Anti-Cheat splash screen. BUG FIXES: EXPEDITIONS: We have fixed an issue preventing the end-of-track Expedition Random0 comments 401 views last activity
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Hey Custodians, We’ve just dropped a hotfix which address some of the issues that have arose since the release of the Decayed Hope mid-sector update. For full details, check out the patch notes below: QUALITY-OF-LIFE UPDATES: Burster Guard: We’ve improved the animation/VFX of the Burster’s reload state. It should now be clearer to Raiders when the guard is reloading after firing.0 comments 591 views last activity
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Greetings Custodians, Our Mid-Sector update is finally here, and with it comes massive overhaul to the Social Raiding system dubbed “Social Raiding 2.0”. Not only that, but your deadly arsenal is expanding with an all-new Guard and Trap, as well as a new Raiding Enhancement. Today’s update also welcomes a slew of quality-of-life updates, bug fixes and more! For a detailed breakdown, please se0 comments 1,051 views last activity
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Hey Custodians, We’ve just released a hotfix to address some additional issues that arose with the release of our Sector 3: Decayed Hope update. Please see the full patch notes for all the details: CONTENT: The holiday event is now over. The Harvester has been reverted to its default visuals and audio. BUG FIXES: We have fixed multiple game title crashes. Fixed an issue causin0 comments 391 views last activity
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Hey Custodians, In today's hotfix update, we've focused on stability improvements, and a few minor bug fixes. For more information, see the patch notes below: BUG FIXES: We have fixed an issue preventing an audio event from playing when taking damage from acid puddles. Fixed issues with localization in the Settings menu. Multiple stability improvements. For status updates on ongoing0 comments 541 views last activity
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[Be advised that there's currently an issue preventing these winners from being found by searching "PoB" in the Outpost Name search bar. We're working to resolve this issue. In the meantime, these Outposts can be found by searching the original builder's name.] It's time for another Pantheon of Builders showcase. Here we highlight amazing Outposts submitted by Custodians around the world. All0 comments 551 views last activity
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Sector 3: Decayed Hope brings you to the ruins of an ancient battleground corrupted and decayed by a terrible toxic catastrophe. With a brand-new environment, weapon, trap, Deco Packs and more, there are a ton of horrors to unravel, with loads of fresh Building and Raiding strategies to experiment with. But that’s not all, this new update brings in an all-new, extended Raiding Expeditions seaso0 comments 1,661 views last activity
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Custodians, as we gear up to enter the acidic wasteland of Decayed Hope, we wanted to take a moment to reflect on the incredible adventures, new content, quality-of-life improvements, and our game-changing Raiding 2.0: Expeditions update that made Sector 2: Shattered Peak unforgettable. We also wanted to shine some light on our recent Expeditions player survey, the Pantheon of Builders, and ou0 comments 691 views last activity
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It's time for another Pantheon of Builders showcase. Here we highlight amazing Outposts submitted by Custodians around the world. All featured Outposts are chosen by the Meet Your Maker team, and sorted by Accolade, with the 5th pick being a wild card choice. A big thank you to all those who submitted, we’ve played some absolutely incredible bases. If you want to play any of the Outposts featu0 comments 721 views last activity
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Embarking on the journey to ascend the unforgiving Shattered Peak isn't just about taking on gruelling Outposts on a quest for GenMat, it’s a pursuit for glory. For every Custodian, climbing the ranks isn’t merely a quest for rewards; it’s the pursuit of bragging rights. A testament to their skill and dedication. As the snowstorm begins to subside on the Shattered Peak, the time has come for t0 comments 361 views last activity
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Welcome to the ruins of Fort Hope, this interactive guide will take you through the exciting tales of its time as a refinery, military fortress, and Gene Bank. When you explore this toxic landscape, you will walk in the footsteps of soldiers, scientists – and even the odd cultist or two. Warning: Enter the ruins of Lost Hope at your own risk. Many of the buildings are in terrible disrepair and0 comments 1,451 views last activity
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Thank you for completing the Fort Hope Memorial Trail. We hope you found this interactive look back through history as fascinating as we found to make it. See you in the wasteland.7 comments 231 views last activity
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Find this Outpost in Social Raid: Builder Name: Henrietta Halloumi Outpost Name: Gene Bank The racks of bio-protected containment pods holding the Gene Bank samples. “What a sight to behold, the containment pods stacked one upon each other in great towers to the sky. Here indeed lay the hope for all humanity now lost forever.” When0 comments 151 views last activity
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Find this Outpost in Social Raid: Builder Name: Wesley Wensleydale Outpost Name: Filtration Facility The hulking remains of the air purification towers. “It was here where they tried to hide the fallen and where we counted the true cost of the assault. As I looked upon the dead faces of my brothers and sisters, I prayed that it would a0 comments 141 views last activity
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Find this Outpost in Social Raid: Builder Name: Belinda Brie Outpost Name: Main Gate The main Gates of the Fort Hope Bastion. “On and on they urged us, wave after wave. Up we went, the future of humanity held in our foolish brave hearts.” Driven by revenge and a desire to preserve humanity, a relief force from the Salvation Council w0 comments 141 views last activity
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Find this Outpost in Social Raid: Builder Name: Carl Camembert Outpost Name: Copper Silo The vast ruins of the Copper Silo, where pulverized ore was stored. “We could hear them in the walls and the pipes as they snuck through long forgotten pathways. When they struck, there was little we could do.” The vast Copper Silo was where the0 comments 131 views last activity
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Find this Outpost in Social Raid: Builder Name: Paul Padano Outpost Name: Leaching Plant The remains of the leaching plant. “Most of us were asleep when they came. If it wasn’t for the thunder of their boots on the metal walkways, we would all have perished in our sleep.” One night, approximately 1000 displaced Cult of the Lost fanatics0 comments 161 views last activity
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Find this Outpost in Social Raid: Builder Name: Pierre Parmesan Outpost Name: Central Processing The Central Processing plant from the old refinery. “Expecting us to operate under such awful circumstances was madness. This crumbling, toxic building is a deathtrap.” The Fort Hope complex spread out across the hastily torn down ruins0 comments 181 views last activity
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Find this Outpost in Social Raid: Builder Name: Gary Gorgonzola Outpost Name: Adit The entrance to the Copper Mines. “Selenium and its potential effects on DNA took on an almost religious status, no matter what the science really said.” Once the population had been removed, the Salvation Council poured vast resources into the constru0 comments 181 views last activity
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Find this Outpost in Social Raid: Builder Name: Francine Feta Outpost Name: Shanty A remaining example of the survival crate towers that made up the shanty. “How could they expect us to live like this? Piled in great towers on top of one another. We were better off being forced to work in the refinery. Al least we could see our worth.”0 comments 221 views last activity
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Find this Outpost in Social Raid: Builder Name: Charlotte Cheesecake Outpost Name: Refinery An early toxic effluent monitoring station. “Fort Hope was never much to write home about. But in these terrible days, being mostly virus free at least made it feel safe.” The location at the town of Fort Hope was specifically chosen due to its unique2 comments 321 views last activity
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Hey Custodians, we have just released another hotfix to address some of the issues that have arose since the release of our mid-sector update. For a full breakdown, please see the patch notes below: BALANCING CHANGES We have reduced the size of the Corrosive Cube’s Spontaneous Mod’s acid puddles from 300cm to 200cm and increased the attack cooldown from 1sec to 1.5secs. The Spontaneous Mo0 comments 911 views last activity
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Hey Custodians, We’ve just released a hotfix to address some of the issues that have arose since the release of our mid-sector update. Please see the full patch notes for all the details: BALANCING CHANGES: Corrosive Cube: The damage over time required to kill a Raider has been increased from 0.5s to 0.6s. Impaler: The Blockade and Burning Spike Mods will now stack when equipped0 comments 1,631 views last activity
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[Note: Due to technical difficulties, these outposts may not be accessible by searching “PoB.” However, they can still be found by searching for the original builders! This will be resolved in the coming days.] It's time for another Pantheon of Builders showcase. Here we highlight amazing Outposts submitted by Custodians around the world. All featured Outposts are chosen by the Meet Your Mak0 comments 1,111 views last activity
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Greetings Custodians, Our mid-sector update featuring Raiding 2.0: Expeditions, has arrived, and with this update comes new features and content, balancing changes, quality-of-life updates, bug fixes and more! For a detailed breakdown, please see the patch notes below: NEW FEATURES & CONTENT: RAIDING 2.0: EXPEDITIONS Expeditions are an all-new way to engage with the game’s Raid0 comments 1,881 views last activity
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Hey Custodians, On October 12th, we held a Reddit AMA with our community featuring 4 members of our development team - Producer Vincent, Creative Director Ash, Audio Director Ian, and Product Manager Jonathan. Together, they tackled a wide array of questions from the community spanning from details of our upcoming Raiding 2.0 update, Expeditions, to our future development plans and beyond.0 comments 731 views last activity
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Hey Custodians, We’ve just released another hotfix to address some of the issues that have arose since the release of Sector 2: Shattered Peak. Please see the patch notes below for all the details: BUG FIXES: We have fixed an issue which caused the Harvester path to be considered valid in setups where Raiders would be forced to go through Corrosive Cubes, leading to potential exploits.0 comments 851 views last activity
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Hey Custodians, We’ve just released a hotfix to address some of the issues that have arose since the release of Sector 2: Shattered Peak. Please see the patch notes below for all the details: BUG FIXES Traps: We have fixed an issue causing Holocube traps to show incorrect textures in the Dreadshore and Shattered Peak environments, making them too obvious. This also affected Corr0 comments 591 views last activity
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Custodians, as we brace ourselves for the ascent of the Shattered Peak, be sure to bundle up against the unforgiving, bitter cold. Sector 2 takes you to a frozen Sanctuary in the deepest depths of the Arctic wasteland. With a new Custodian Suit, Guard, Deco Packs and more, there are a ton of horrors to unravel, and loads of fresh Building and Raiding strategies to experiment with. But that’s0 comments 1,771 views last activity
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As we prepare to ascend the Shattered Peak tomorrow, we wanted to take a moment to reflect on the incredible adventures, new content, quality-of-life improvements, and our first-ever mid-sector update that made Sector 1: Dreadshore unforgettable. We also wanted to shine some light on the results of our recent Player Pulse survey, the Pantheon of Builders and our community. Without further a0 comments 1,871 views last activity
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UPDATE 9/8/2023: Hi Custodians, Thank you to everyone who had filled out the form to show your interest in our upcoming remote playtests! We have reached capacity on applications, and have now closed the form. Please be in the lookout for any potential playtest opportunities in the future! The Meet Your Maker Team. ---------------------------------------------------------------------0 comments 41 views last activity
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Greetings Custodians, In the wasteland, a fiery ambition ignites every Builder and Raider, driving them to conquer challenges and ascend the ladder of success. Builders challenge their creativity into crafting ingenious deathtraps, strategically positioned to obliterate unsuspecting Raiders. Raiders approach these perilous trails with calculated precision, meticulously dissecting their constru0 comments 3,491 views last activity
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Custodians, we've just released a small patch on Steam which resolves an issue that prevented players from booting up the game on Steam Deck. For status updates on ongoing known issues, please refer to our Known Issues Board here: https://forums.bhvr.com/Meet-Your-Maker/discussion/378404/meet-your-maker-known-issues-board - The Meet Your Maker Team0 comments 21 views last activity
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Community is at the heart of Meet Your Maker, in and outside of the game. Take a few moments to respond to our survey on your experiences in our online community: https://www.surveymonkey.co.uk/r/ZFZHXNN0 comments 31 views last activity
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Greetings, Custodians! We have just released a hotfix patch which features some bug fixes and stability improvements. For a full breakdown, please see the patch notes below: BUG FIXES We have fixed an issue which prevented players from entering Outposts equipped with the Sector 0 Ranking Reward decals. Fixed an issue where Outposts aren’t removed from the Raid Map when completed as0 comments 441 views last activity
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Greetings, Custodians! Our first Mid-Sector update, Rising Tides, has arrived, and with this update comes new features and content, balancing changes, quality-of-life updates, bug fixes and more! For a detailed breakdown, please see the patch notes below: NEW FEATURES Always Social Outposts: All Outposts that are set to Active or Overdrive can now be found via the Social Raid menu as0 comments 1,871 views last activity
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Hey Custodians, Sharing your thoughts with us can have a direct impact on the future of the game! Please take a few moments to fill in our Sector 1: Dreadshore Feedback Survey here: https://www.surveymonkey.com/r/MYMPP1F -The Meet Your Maker Team0 comments 81 views last activity
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There’s no better time to step into the wasteland and rack up a ton of Synthite than in our 3rd Synthite Boost Weekend. From Friday, September 29th (1pm EST) to Monday, October 2nd (1pm EST), Synthite rewards earned from successfully completing Raids will be TRIPLED! That’s right, earn 3 times the base amount of Synthite for each Raid that grants a base reward of Synthite. The increased Synthi0 comments 4,231 views last activity
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Hey Custodians, We have just released a hotfix which provides some bug fixes and stability improvements which should improve your overall gameplay experience. Please see the patch notes below for a full breakdown of today’s update: RAIDING: We have fixed an issue with the Grenade physics which resulted in a very long and floaty throw trajectory compared to usual. Fixed an issue whi0 comments 2,191 views last activity
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Hey Custodians, In preparation for Sector 1: Dreadshore’s impending release on June 27th, we have just released a major patch update which includes multiple highly requested feature updates and bug fixes that will significantly improve your overall experience. Check out some of the highlights included in today’s update below: FOREVER OUTPOSTS0 comments 2,111 views last activity
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Hey Custodians, In preparation for Sector 1: Dreadshore’s impending release on June 27th, we’ve just released a major patch update which features many balancing changes, quality of life updates, bug fixes and more. For a detailed breakdown, please see the patch notes below: NEW CONTENT We have added a new splash screen, loading screen and Easy Anti-Cheat artwork to celebrate Sector 1: D0 comments 4,491 views last activity
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Welcome Custodians, We want to keep you updated on known issues affecting your experience in the wasteland. This is not an exhaustive list, but is intended to help you confirm the status of the most widespread or severe issues. We will continue to update this space as issues are discovered and fixed! Please note that to keep them from being abused before a fix is implemented, issues considere0 comments 5,221 views last activity
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Hey Custodians, We've just released a small hotfix which addresses an issue that allowed Traps to trigger through Holocubes equipped with the Second Wave Mod! -The Meet Your Maker Team0 comments 121 views last activity
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Hi Custodians, The Meet Your Maker team is committed to improving the game continuously . To achieve this, we need the feedback of players like you. If you self-identify as an active MYM player , our team would like to invite you to participate in our next remote playtest sessions on the week of June 5 and June 20. We are specifically looking for pl0 comments 161 views last activity
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Hey Custodians, We’ve just released a hotfix which includes multiple bug fixes and balancing changes. Please see the hotfix notes below for more details: BUG FIXES We have fixed an issue which caused Incinerator Traps to be able to shoot through blocks with a specific Trap layout. We’ve also fixed an issue which caused Incinerator Traps to be able to shoot through Plasma Sentinel0 comments 2,391 views last activity
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Hey Custodians, We’ve just released a hotfix which includes multiple bug fixes and balancing updates. Please see the hotfix notes below for more details: STABILITY: We pushed a fix which should help with long loading times on PlayStation consoles. COMMAND CENTER: We have fixed an issue which caused Outposts to not appear in the Raid Map under certain conditions. GAMEPLAY0 comments 3,291 views last activity
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Hey Custodians, We have just released an update which provides some bug fixes, balancing changes, Quality-of-Life updates, and stability improvements. Please see the patch notes below for more details: RAIDING Traps will no longer detect Raiders through Corrosive Cubes equipped with the Second Wave Mod. The Harvester will no longer be killed on spawn by Death Piston Traps placed nex0 comments 4,521 views last activity
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Hey Custodians, We've made some adjustments in the matchmaking formula which should improve the visibility of Outposts with low Raids. We're keeping a close eye on the situation, so please let us know how these changes impact the Raid activity on your Outposts! -The Meet Your Maker Team0 comments 251 views last activity