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danderson2012

danderson2012

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danderson2012
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  • Can confirm not releasing victor does not let you keep the crown. I never released victor during a match, did not get the crown. This is ridiculous.

  • So what you're saying is that the only way to flashlight save is to know the following:


    • The exact duration for my current level of flashlight to blind
    • The exact modification to that blind duration based on my current addons
    • The exact timing of when a surivor is picked up
    • The exact animation time of when a killer will be able to move again
    • How to get into a position to be able to actually blind the killer

    And if i happen to know all of that, i might get a flashlight save if the killer doesn't happen to have lightborn or immediately rotates. Not to mention the difference in what I see vs what the killer sees in the form of ping.


    Did I accurately sum up the requirements for getting a flashlight save?

    How is this meant to be balanced given that flashlights are easily countered by

    • Not blindly picking up a survivor when there's a flashlight on the team
    • facing a wall while picking up
    • running lightborn
    • running franklins
    • slugging

    .. and given the fact that flashlights almost always trigger killers to be toxic, tunneling, first hook moris, etc.

    It seems to me that there are plenty of tools here for the killer to deal with flashlights. Further, animation locks like pallet kicking and picking up a survivor are the ONLY way to get killer blinds if they even barely try. With a small field of vision and the duration required to get a blind it's not possible to blind a killer in any other situation.


    Its mechanics like this, wiggling, trying to break deathslinger chain, that feel way too tailored to the killer to be effectively used. They rely on the killer being unaware of their effects or durations to work.

    As a killer, i should be worried about flashlights, i should have to think about where the other survivors are before i pick one up. Just like worrying about picking up a survivor under a pallet. As for the statement about pallet stuns also not working during the animation. I don't agree with that either.


    To recap: everyone here is saying that "Yes, killers have I-Frames before being forced to drop a survivor", I would love to have an actual answer from BHVR as to why that level of balance was needed. I'd also love to hear any stats they may have on the average duration of a carry before dropping a survivor during a blind.

  • I disagree with this. The blind duration and timing are wildly variable and dependent on ping as well.

    Does this mean that the blind has to start while they're able to move? Why? It's nigh impossible to get a blind on a killer who can freely move.

    I will draw back to the tail end of my question. Why are there iFrames on pickup?

  • I receive Error 112 very regularly. (1 in 3 matches on average. Ive not gone an entire play session without it. I get it with killer and survivor.


    I'm available anytime after 5pm CST