cwvowel
cwvowel
About
- Username
- cwvowel
- Joined
- Visits
- 1
- Last Active
Comments
-
I like where you are going with this idea to promote anti-tunneling. To play off of the regaining token idea, here's something I came up with:
So lets start the trial with 2 tokens with a max of 2. I'm keeping the number low just to reduce regression procs in close succession.
A killer gains a token for every 30 seconds of chase (numbers to be adjusted for balance)
OR
For each gen completed gain a token
Personally I like the chase token idea as it promotes more killer-survivor interaction. Strong killers or insta-down killers may not see as much use from the perk but their quick downs could create pressure in other ways.
Just remember that hook RNG still a big factor with the perk.
It's not anti-tunneling but I wanted to reward killers for chasing rather than just kicking gens.
-
Not a fan of the perk only working once per survivor (60% total regression possible). Hook RNG can really mess you over so you may not even get the full value of the perk. I do, however, like the idea of the token system and perhaps that idea can be expanded with ways for killers to earn tokens. A couple of quick ideas could revolve around chase or completed gens. Here's a couple of ideas:
So lets start the trial with 2 tokens with a max of 2. I'm keeping the number low just to reduce regression procs in close succession.
A killer gains a token for every 30 seconds of chase (numbers to be adjusted for balance)
OR
For each gen completed gain a token
Personally I like the chase token idea as it promotes more killer-survivor interaction. Strong killers or insta-down killers may not see as much use from the perk but their quick downs could create pressure in other ways.
Just remember that hook RNG still a big factor with the perk.