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cwvowel

cwvowel

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cwvowel
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  • I like where you are going with this idea to promote anti-tunneling. To play off of the regaining token idea, here's something I came up with:

    So lets start the trial with 2 tokens with a max of 2. I'm keeping the number low just to reduce regression procs in close succession.

    A killer gains a token for every 30 seconds of chase (numbers to be adjusted for balance)

    OR

    For each gen completed gain a token

    Personally I like the chase token idea as it promotes more killer-survivor interaction. Strong killers or insta-down killers may not see as much use from the perk but their quick downs could create pressure in other ways.

    Just remember that hook RNG still a big factor with the perk.

    It's not anti-tunneling but I wanted to reward killers for chasing rather than just kicking gens.

  • Not a fan of the perk only working once per survivor (60% total regression possible). Hook RNG can really mess you over so you may not even get the full value of the perk. I do, however, like the idea of the token system and perhaps that idea can be expanded with ways for killers to earn tokens. A couple of quick ideas could revolve around chase or completed gens. Here's a couple of ideas:

    So lets start the trial with 2 tokens with a max of 2. I'm keeping the number low just to reduce regression procs in close succession.

    A killer gains a token for every 30 seconds of chase (numbers to be adjusted for balance)

    OR

    For each gen completed gain a token

    Personally I like the chase token idea as it promotes more killer-survivor interaction. Strong killers or insta-down killers may not see as much use from the perk but their quick downs could create pressure in other ways.

    Just remember that hook RNG still a big factor with the perk.