cormorant
cormorant
About
- Username
- cormorant
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Texas Chainsaw Massacre (1974), The Hills Have Eyes (1977), Halloween (1978), Friday The 13th (1980), Friday The 13th Part II (1981), Friday The 13th Part III (1982), Friday The 13th: The Final Chapter (1984), A Nightmare on Elm Street (1984), A Nightmare on Elm Street 2 (1985), A Nightmare on Elm Street 3 (1987), Candyman (1992), New Nightmare (1994), Scream (1996), Scream 2 (1997), I Know What You Did Last Summer (1997), The Purge (2013), The Purge: Anarchy (2014), The Purge: Election Year (2016), Don't Breathe (2016), Halloween (2018), Freaky (2020), and The Fear Street Trilogy (2021). I'd also recommend keeping an eye out for Candyman 4 (coming out in a few weeks), Halloween Kills (coming out later this year), Halloween Ends (coming out in 2022) and the Scream soft reboot (also coming out in 2022).
As for 'stuff'... watch all of the Evil Dead + the TV show lol
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It's a tie between the RE2 and RE3 remakes for me. RE2 was great at building tension at the start, I love how disorienting and claustrophobic RPD is, and Mr. X never failed to inspire dread when I heard his footsteps... but on the other hand, RE3 is so over-the-top and full of action all the way through and I loved that, Nemesis is just so iconic, and I like Jill more than Leon and Claire because I grew up on her RE games and liked her in Marvel VS. Capcom lol. Hard choice.
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It's not fun for anyone IMO.
As survivor it irritates me just as much as spawn-camping in an FPS does. You're not giving me the chance to run away and heal or clear the area - you're not giving me the chance to play the game. If you're struggling to get a kill and there's one gen left I can see why you'd do it and it's fair enough, but early game it's just flat out annoying. I get sacrificed in most matches but I want some bloodpoints from generators so I can level up some characters, I want to have some fun in chases, but when I get tunnelled I get denied all of that.
As killer... I don't find it fun and it just hampers my gen pressure. I find there's more strategic value in getting everyone to their second hook state early on and spread the rest of the hookings out through the match so people have to leave their gens and go for the save... when I tunnel someone and hook them twice in the first 2 minutes of the match, the risk-reward ratio isn't worth the hook save for everyone else so they just go for the gens. The only time I do it is in particularly bad matches where I haven't gotten any kills all game or if a survivor is flashlighting/teabagging/BMing and I make it my mission to remove them the match.