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coolking094

coolking094

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coolking094
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  • It's a hard topic since there are a lot of variables like what killer, what perks, what map and most of all whether it is a swf or not a good team that can communicate will destroy a killer unless it's a spirit or nurse on a killer sided map with a killer who plays super sweaty however a bunch of potatoes who hide in the corner when their spine chill goes of for 0.5 seconds will get destroyed by a legion or a clown with mediocre perks. Personally I support treatments idea of slowing down how fast gems are done I a game depending on how many are in a sec but a doubt the devs will add it nor will it get a lot of support from the community so idk

  • I understand what you mean i started playing at the same time (except I'm a killer main) however all killers have counter play it's just that some has very little (except a good nurse) for example a deathslingers harpoon shot is unreactable if you are closer than 12 meters and he can constantly zone you just through A.D.S and a good nurse has no counter the game has a lot of balancing issues that come and go (it's gotten slot better) so we'll just have to wait and see

    Also ghostface is fine considering his ability takes so long to come back after revealing his detection just needs to be fixed