vecnussy55
vecnussy55
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There are already good examples of adaptive AI in other games: Left 4 Dead 2’s Director adjusts spawns based on player performance, Alien: Isolation’s Xenomorph reacts to your patterns, and Resident Evil 3’s Nemesis tracks player behavior to adjust pursuit. The DBD AI Killer could work similarly—observing survivor actions and adapting strategy/perks—without needing full machine learning.