unholydan
unholydan
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- unholydan
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rework the game so that stealth is a viable option, be cause currently survivors have no incentive to do so
make windows have a certain ammount they can be used maybe 2-3 times then the window would breake maiking it unusable and the survivor would be stunned for a little by falling on the ground and picking themselfs up
make new objectives that would slow the game down forexample the survivors needs to find hidden evidence about who the killer is, untill they do so they cant leave and when the survivors are in the game and lobby untill about 2/3 of the evidence is found the killer is shrouded in some way so you can't see who it is
in regards to camping make an it so that it is incouraged not to do, and i do have a suggestion, the more survivors that gets hooked the worse the team does overall. remember how in horror movies the more people that gets hurt and die the more the protagonists starts to panic and do worse. but the debuff would only come if it was done on survivors that wasn't killed near hooked survivors and unhooked survivors would take a little time before if you hooked them you would apply the debuff
the trappers trap and the hags hexes needs to be harder and take longer to remove because right now they are a joke to remove
another solution to camping make the generators take longer to fix but if the killer stay within a certain radius of a hooked survivor within a certain ammount of time after the survivor have been hooked the survivors get a promt and start working faster
make the game last atleast 5 min longer at the shortest but give both killers and survivors way more options in the game to dictate how the game will go like forexample a dummy so the killer thinks a survivor is still hooked fake blood that could make the killer think he has found a wounded person, sand or dust that could blind the killer
in return give the killer a ways to mess with the survivors like sabotaging pallets, windows and generators
you wouldn't know where they are but you know they would be hidden inside certain item boxes
give the last survivior a chance to accually kill the killer when there is only 1 survivor left inside a certain ammount of item boxes maybe 1-3 could be a weapon that could be used to kill the killer but the survivor when picking up the weapon cant hear where the killer is anymore adn it goes to first person view only to make it fair for each person
remove certain perks from the game that are making the game unhealthy for both survivors and killers and rework surviors and certain killers to make the games last longer and be more healthy
make either a point system where you can have more perks but the rteally good ones costs alot of points
or how about make perks have drawbacks forexample if the huntress carry more axes she lose movement speed beased on hwo many axes she carries
survivors that takes a perk that makes them repair generators faster have a harder time noticing the killer when working on the generator since they are focusing more on the generator they for get the world around them
remember these are just suggestions would love to hear ould people think and looking forward to your ideas
