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tycp00

tycp00

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tycp00
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  • It's like the devs don't even play the game they created. Statements like "This perk has gradually found its way back into the meta. To address this," is not a good mindset to have when it comes to wanting to balance the game. Instead of making perks worse, make other perks better so they actually get used.

    Healing was fine, there was no need to bend it over and give it what-for. Changes to the med-kits were uncalled for. There was a reason to bring them, what with the better healing speeds and more charges and actually being able to heal yourself and others in a reasonable time; now all the ones above brown are just going to gather dust, and the addon changes, based off of what I can see in the notes, are just another unwanted change.

    The changes to both Dead Hard and CoH are both as equally ridiculous. There's a reason Dead Hard is used a lot, it's a good perk that takes skill and practice to be good with it, and it offers a second chance. After they murdered it with the last rework, this is just spitting on it for no reason. Leave that perk alone, it's just fine.

    CoH nerf is just asinine. Making it so it requires a medkit to use defeats its purpose, on top of nerfing it's healing ability just makes it even more worthless. It's like making Exponential not allowing you to pick yourself up from a dying state without also running Unbreakable; it makes no sense. If you want to nerf it, decrease the radius and make it louder.

    Overzealous buff is unneeded, just add in the "Overzealous will also activate when Blessing a Totem in addition to Cleansing".

    I can't speak on the killer perks or killer buffs as I don't play killer, but in my opinion, I think they were just fine as they were, I had no feelings about whether they were op or not. Just like survivor perks, instead of nerfing the meta, make the less used perks better and more up to par with the meta; though personally, I do think that killers generally receive buffs and survivors receive nerfs.

    The bloodweb and visual terror radius all look good, though. They just need to implement these and the update will be fine, instead of messing with things that have no need to be messed with. Removing the ability to burn the Wraith and Nurse is uncalled for. In my couple years of playing dbd, I've managed to burn the Wraith one time and the Nurse not once. Just because something is rarely done does not mean that it needs to be removed.

    All in all, it seems like rushed, hot garbage with nonsensical perk and mechanic changes with a little black ice tree air freshener thrown in.