truebalancergod
truebalancergod
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Comments
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@MakoaKeo said:
The dev's don't care what the killer experience is. As long as the survivor mains of the world are happy, they will do whatever they want to keep it that way. Don't hold your breath hoping the dev's will do anything to cater to Killer mains or just the killer experience at all.
They never will, survivor experience>killer experience.
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@Bwsted said:
I just noticed your nickname. Well played, you got me for a moment.
My nickname has nothing to do with the post, this post is serious
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@some_guy1 said:
it's intended
never been like this before(?)
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@Desdo said:
https://forum.deadbydaylight.com/en/discussion/comment/2428854#Comment_2428854
And unfortunately, every time I see a dead hard, I'm about to down the survivor but they use it and make it to the next pallet and it extends the chase to 30+ sec minimum.
this.
This si why dead hard is absolutely unhealty for the game
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@Desdo said:
Same issues here, although I have 1500hrs. I tried to play without slow downs and I only faced strong teams with the best perks in the game, almost everyone had deadhard of course. I hope the hours ingame doesn't affect MMR because if it is then I am stuck playing only against tryhards survivors...
dead hard is for awfully bad survivors, and apparently high mmr survivors can't live without it, how can so bad survivors be this high?
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@Dino7281 said:
I overall like SBMM, but I used to be main Wraith and he is just close to unplayable against some groups. They will not allow you mind game for hit over pallet, you will not be able to destroy pallets while cloaked (they just keep vaulting it) etc.
It is rather nice to play other killers than mains, but that's it.
They need to come up with better reward system, if they ever want it full time.
250k as reward for rank 1 is pathetic and lazy. So far only reward you get is harder games. If they don't manage to motivate players to improve, there will be lot of players losing on purpose or just stop playing.
To get from rank 20 to rank 1 in month time is lot of time with knowing that it will be wasted on next reset back to rank 20. Sorry, but 250k is not worth it, not even close.
It's not like those games will be easy, because of SBMM you will have to tryhard a lot to get there.
I would change duration from one month to same as Rift (70 days), so there is more time to climb and more time to prepare better reward. Charms, Skins or just something you can show off.
too little reward for trying hard this much
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2428506#Comment_2428506
No I mean can you always damage 50% faster, or only if the perk is not on cool down?
ha the 50% is at all time
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Once the gen as been damaged the cooldown starts, it's not after the 15 seconds, it's 60 seconds, not 75.
Glad you like it :)
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@Hex_Ignored said:
The cooldown is a bit too harsh but otherwise pretty neat perk idea
The cooldown is to not make is abusable, can be reduced slightly if needed, but I am glad you like it :)