tommy13
tommy13
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- tommy13
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How inexperience survivors play against ruin in the first place? Maybe because matchmaking system and SWF? Low level killer dont have ruin. It is a fact you can look at your own stats (80% experience players vs 40% of whole killer base). Also why so many people use it? Again look how fast game can go, and why survivors are getting killed. Game need more objectives for survivors (to slow game, to make it more fun for survivors and let killer make some plays, not only depend on survivors goofing around).
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Changes are only based on survivor side (not single time notes includes killer gameplay or fun/irritation factor, only playing against him).
New players are not effected with ruin because 45%, including 80% of red ranks, mean that most of low rank games are not played with ruin (pc dlc perk that have to be grind). If SWF play against killer with ruin that mean its a matchmaking problem if any whatsoever, and should be consider as a SWF main problem (game not build against it - aura reading perks, information passing in not SWF games etc.).
Same with mentioned by mod changes that apparently are big for killers (balance landing nerf - because of bad design of particular maps making infinity loops; freddy rework - because of bad design making unplayable character etc.) are really just fixing devs mistakes.
Game is still highly survivor sided and nerfing only really good early game perk (with powerful counter - cleansing totem) are just a joke in the face of community. And yes, games are too fast to all players - you wait ~30 minutes to play 10 minutes max if players goof around. Also it is all reflected in bloodpoints. Now killer playerbase will be even lower making it impossible to find a game... 1 killer leaving make 4 survivors wait more. And with SWF queue changes its terrible atm.